Dungeons & Dragons SRD 5.2 Is Officially Live

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The new System Reference Document (SRD) for Dungeons & Dragons' revised 5th Edition is officially live. The new SRD was officially released and is available for download on D&D Beyond. A FAQ detailing changes from the previous SRD was also released.

The SRD provides a version of D&D's rules that can be used and referenced in third-party material and form a framework for publishing material compatible for D&D's latest edition. The newest version of the SRD contains a mix of species, backgrounds, subclasses, and feats from the 2024 Player's Handbook, along with statblocks from the 2025 Monster Manual.

One other interesting note is that the new SRD purges references to creatures and characters classified as D&D IP. The previous SRD released under a Creative Commons license contained reference to Strahd and Orcus, both of which were removed in the new SRD. Additionally, the SRD renames the Deck of Many Things as "Mysterious Deck" and the Orb of Dragonkind as "Dragon Orb" to allow for both to be used in third-party material while not infringing upon D&D IP.
 

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Christian Hoffer

Christian Hoffer

I don't think so. I'm sure 4e's shelf life would have been longer, but they would have still iterated to a new edition eventually.
Probably.

But I'd still be curious to visit my alternate-world self to see how well an open 4E did. Would there be a Pathfinder? Would there be an OSR? If there was a 5E, would it look the same as the one we got in our own universe?

The WotC of the prime universe (ours, of course) really did shoot themselves in the foot in almost every way with 4E, even if it is a well-designed game itself. It's a shame there are still execs at the top who struggle to see that.
 

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It's also worth noting that the increases costs of printing and the prevalence of online storefronts make the market a very different place than it was in the 3E era. You don't have official D&D splatbooks sharing limited physical shelf space with poor cashgrab d20 games or weird stuff like the Book of Erotic Fantasy.

Even if there's some very iffy 5E content out there (ie Legendary Games) it doesn't appear in the same venues as WOTC material. So they now benefit from the network externalities without as many of the drawbacks.
 

Probably.

But I'd still be curious to visit my alternate-world self to see how well an open 4E did. Would there be a Pathfinder? Would there be an OSR? If there was a 5E, would it look the same as the one we got in our own universe?

The WotC of the prime universe (ours, of course) really did shoot themselves in the foot in almost every way with 4E, even if it is a well-designed game itself. It's a shame there are still execs at the top who struggle to see that.

Assuming an alternate history that looks like this:

3.5 SRD and the OGL exist
4E exists but has a more liberal SRD that was in the OGL
WotC still terminates Paizo's contract on the magazines

...then there would have still been Pathfinder, and it still would have competed very strongly against 4E during the 4E era.

4E's lousy GSL was a problem, but it wasn't the main problem. The main problem is that a lot of the contemporary player base didn't feel that 4E "felt like D&D". Pathfinder did feel like D&D to them. That would still have been true, and would still have lead to a very successful run for Pathfinder.

If there was a more liberal 4E SRD under the OGL and WotC doesn't part ways with Paizo, then probably there is no Pathfinder. But an alternative brand using the 3.5 SRD probably would have arisen from some other company and done well.
 


Assuming an alternate history that looks like this:

3.5 SRD and the OGL exist
4E exists but has a more liberal SRD that was in the OGL
WotC still terminates Paizo's contract on the magazines

...then there would have still been Pathfinder, and it still would have competed very strongly against 4E during the 4E era.

4E's lousy GSL was a problem, but it wasn't the main problem. The main problem is that a lot of the contemporary player base didn't feel that 4E "felt like D&D". Pathfinder did feel like D&D to them. That would still have been true, and would still have lead to a very successful run for Pathfinder.
I would argue that a lot of people were predisposed towards not wanting to like 4E because of the actions of the company. If only because there was so many cases of people's explanations of why 4E didn't feel like D&D being disconnected from the reality of the game.

Though ultimately I don't think it can be overstated that breaking the contract with Paizo and thus making a rival with the means and motive to create competition is one of the biggest blunder D&D ever made for itself.
 

I would argue that a lot of people were predisposed towards not wanting to like 4E because of the actions of the company. If only because there was so many cases of people's explanations of why 4E didn't feel like D&D being disconnected from the reality of the game.

Though ultimately I don't think it can be overstated that breaking the contract with Paizo and thus making a rival with the means and motive to create competition is one of the biggest blunder D&D ever made for itself.

Yeah, I don't dispute the first paragraph - I'd say it was a mix of people who genuinely felt the game was too different, and also people for whom the I guess vibe more than the game itself was too different.

And yes when the list of "times WotC shot itself in the foot through the years" is compiled, terminating that contact with Paizo will be on there in pretty bold letters. Major miscalculation.
 

Assuming an alternate history that looks like this:

3.5 SRD and the OGL exist
4E exists but has a more liberal SRD that was in the OGL
WotC still terminates Paizo's contract on the magazines

...then there would have still been Pathfinder, and it still would have competed very strongly against 4E during the 4E era.

4E's lousy GSL was a problem, but it wasn't the main problem. The main problem is that a lot of the contemporary player base didn't feel that 4E "felt like D&D". Pathfinder did feel like D&D to them. That would still have been true, and would still have lead to a very successful run for Pathfinder.

If there was a more liberal 4E SRD under the OGL and WotC doesn't part ways with Paizo, then probably there is no Pathfinder. But an alternative brand using the 3.5 SRD probably would have arisen from some other company and done well.
The Pathfinder brand . . . products designed to work with D&D 3E, was in response to Paizo losing the Dragon & Dungeon magazine licenses and realizing their business depending on WotC wasn't sustainable.

Transitioning Pathfinder into it's own 3E retro-clone was in response to WotC initially dragging it's feet on a 4E SRD & OGL, and then delivering a not very open GSL.

So, if 4E had been an open game . . . Pathfinder the brand would exist, but would Pathfinder the game? Maybe, maybe not!

There is no doubt that 4E's game design, world design, and marketing ruffled a lot of D&D fans' feathers and ignited a new phase in the never-ending Edition Wars that was hotter than ever before . . . and it ultimately failed to achieve the goals WotC had for designing it in the first place (bringing D&D into corporate level profit goals) . . . but how many players refused to adopt 4E really? Was there ever any reliable data on that? IME, it's just folks pouring their assumptions into the game and how well it did or didn't do.
 


The Pathfinder brand . . . products designed to work with D&D 3E, was in response to Paizo losing the Dragon & Dungeon magazine licenses and realizing their business depending on WotC wasn't sustainable.

Transitioning Pathfinder into it's own 3E retro-clone was in response to WotC initially dragging it's feet on a 4E SRD & OGL, and then delivering a not very open GSL.

So, if 4E had been an open game . . . Pathfinder the brand would exist, but would Pathfinder the game? Maybe, maybe not!

There is no doubt that 4E's game design, world design, and marketing ruffled a lot of D&D fans' feathers and ignited a new phase in the never-ending Edition Wars that was hotter than ever before . . . and it ultimately failed to achieve the goals WotC had for designing it in the first place (bringing D&D into corporate level profit goals) . . . but how many players refused to adopt 4E really? Was there ever any reliable data on that? IME, it's just folks pouring their assumptions into the game and how well it did or didn't do.
Yeah. If 4e itself was OGL with SRD, then the powerful creative energy of Pathfinder would have supplied 4e with high quality adventures, filled in missing character option niches, and Pathfinder 1 would never have happened. And we would now be playing an iteration of 4e that eventually evolved to be less rigid and more like 5e.
 


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