WotC Would you buy WotC products produced or enhanced with AI?

Would you buy a WotC products with content made by AI?

  • Yes

    Votes: 45 13.8%
  • Yes, but only using ethically gathered data (like their own archives of art and writing)

    Votes: 12 3.7%
  • Yes, but only with AI generated art

    Votes: 1 0.3%
  • Yes, but only with AI generated writing

    Votes: 0 0.0%
  • Yes, but only if- (please share your personal clause)

    Votes: 14 4.3%
  • Yes, but only if it were significantly cheaper

    Votes: 6 1.8%
  • No, never

    Votes: 150 46.2%
  • Probably not

    Votes: 54 16.6%
  • I do not buy WotC products regardless

    Votes: 43 13.2%

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While true, it doesn’t take much imagination to imagine that creators of poetry, prose, music or any visual art form might have been able to achieve more in their favored mediums had they been able to make a living from doing so.

Not sure. They were enjoying copyright, but they didn't make money out of their art because they didn't cater to the market, mostly, that's why they were destitute. Van Gogh didn't sell more than a single painting, but it was because his genius wasn't recognized until later, not because of the framework surrounding art, which was basically the same then as now. He yet produced 2,100 artworks between 1880 and 1890 -- it's hard to image he would have been able to do more even if they had been throngs of buyers standing in line to buy the paintings to incentivize him.

For example, more time painting means more refinement of the skills required to paint, and thus, more notable works. The more time a musician can spend mastering an instrument, the more they can do with it.

That's a possibility, which needs to be demonstrating, by studying the rate at which artworks are made and the rate at which masterpieces are produced, from a situation where people cannot live from selling their works to a situation where they can. It is debated: Rufus Pollock's [not related to Jackson]) demonstrates that limited incentivization can increase production while extended terms can limit the rate of cultural accumulation. Demonstration of an increase of market-driven production, yet no increase in widely acclaimed pieces, is also a credible outcome which is currently being studied. The effect isn't as clear cut as the "gut feeling" is. Or, maybe it just confims another gut feeling one can have: you get more unremarkable hollywood blockbusters, but the amount of Godards, Kurosawas and Fellinis remains constant.

It’s the exact same process as learning to become extremely proficient at anything difficult. Most people wouldn’t want to see a doctor who only spends a few spare hours a week studying medicine because they’re delivering pizza to put a roof over their heads, right? Or ride in an aircraft or spacecraft designed by a person whose main job was manning a BBQ pit for 12 hours a day?

Sure, but wouldn't you want to be healed by a doctor that also spends time teaching medicine at John Hopkins or Mayo Clinic?
There are many other ways of getting a living that doesn't prevent one to concentrate on their art, contrary to delivering pizzas.

The most common example would be retired people -- we spend an average of 20 years living without having to do anything at all for a living, and with better living conditions than working people on average, so it's far from starving, though the declining health could be detrimental -- but also one can get one of the many creative jobs. For example, the art and music teachers. Thought they must take time giving lessons and grading the pupil's "artworks", it's not detrimental to their practicing their job and, despite their workweek not limited to the few hours in front of the students as many think, they have enough free time to be productive artists. That's not a lot of job opportunities (roughly 52,000 persons vs 27 millions employees in France) but this number can be compared to the number of professional artists. Not enough to employ, full time, every single guy making money (even a single euro) from IP (350,000)* but it is significant compared to the number of people actually being professional artists (roughly 20,000 gets enough revenue to sustain themselves, with an equivalent amount having no other professional income source but complementing them with general wellfare allowances).

* this number includes not only artists but also scholars making money from scientific articles or engineers from patents. It's larger than the number of artists.
 
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And those people know exactly how AI models work

Pretty much, yeah. They aren't secret, or magic. There's plenty of documentation on how they work.

Heck, I did research, and took some courses, on them (potentially using them to configure software and detectors for particle accelerators) in grad school, back before anyone coined the term "generative AI". Their operation hasn't substantively changed since.
 

Pretty much, yeah. They aren't secret, or magic. There's plenty of documentation on how they work.

Heck, I did research, and took some courses, on them (potentially using them to configure software and detectors for particle accelerators) in grad school, back before anyone coined the term "generative AI". Their operation hasn't substantively changed since.
AI neural networks are computer systems inspired by the human brain, using interconnected nodes (neurons) in layers to process data and learn patterns. They are a type of machine learning technique, specifically deep learning, allowing computers to learn from data and improve their performance over time.

Not so much different from how artists are inspired by other people's work...
 

AI neural networks are computer systems inspired by the human brain, using interconnected nodes (neurons) in layers to process data and learn patterns.

Don't teach your grandmother to suck eggs. Your two sentence description elides over their actual operation.

They are "inspired by" much in the same way TV shows and movies are "inspired by real events" - which means that ultimately they don't really resemble the inspiration in ways that matter.

They are a type of machine learning technique, specifically deep learning, allowing computers to learn from data and improve their performance over time.

Not so much different from how artists are inspired by other people's work...

So, it sounds like it isn't different, but terms like "deep learning" are marketing-speak that sounds impressive but doesn't address how the machine operation differs from human cognition. Generative AI, in both particulars of operation and in practical results, differs greatly from how human artists apply their exposure to other people's work.

Don't get me wrong - generative AI has its uses - but we should not think of it as anything more than a simulator. Whatever form of data you train it on, it produces variations that superficially look like the data, but that will fail to pass muster on close examination.
 
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AI neural networks are computer systems inspired by the human brain, using interconnected nodes (neurons) in layers to process data and learn patterns. They are a type of machine learning technique, specifically deep learning, allowing computers to learn from data and improve their performance over time.

Not so much different from how artists are inspired by other people's work...
AI doesn't work like a human brain, doesn't learn like a human does, and doesn't draw inspiration like a human does.

Your claims are false.
 

Of course artists have other skills and abilities. So what? If an artist wants to try to make a living with their art, why should they be prevented from doing so because of a program that churns out crap faster?
If AI only turns out crap then their is no concern. If their truly is value in sapient creativity over mindless machine generation then artists should have no concern. But, apparently that's not the case since you are so concerned for artists.
Yes, I do require that. Please tell me why you think a non-sentient computer program is capable of being creative.
I see you've changed from create to creative, but no matter.
Creative: marked by the ability to create.
Create: to bring into existence.
Machines create all the time. Printers, extruders, stampers, etc.

I get where you are going, but it doesn't matter. If you have two images and no one can tell if they were created by a human or a machine then what is the difference between them? One has a soul? Prove it. Is there intrinsic value in something that can not be seen, touch, or evaluated? Maybe, but doesn't really matter to the discussion at hand.
That is, quite frankly, the dumbest thing I've heard in a very long time.
What? You admitting you are intentionally misconstruing what I'm saying and then trying to attack me for what I haven't said?
To be clear, I’m not saying that everyone who pursues learning a creative skill will be able or entitled to make a living from it. Some people just aren’t good at certain things. But those who are good should have their potential to make a living safeguarded.
Why is a creative skill any different than any other skill?

Again, having a skill and even being a master or expert at that skill does not entitle a person to anything except being good at that skill and maybe being recognized for it. You might be the most skilled swinger of a scythe for reaping wheat, but their is no need for such a skill so why should it entitle you to something? If you wish to make a living at a skill, you need to pick a skill that has value to society enough that society is willing to compensate you for performing that skill.
 



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