EzekielRaiden
Follower of the Way
I mean, I would argue that "I just want to do it my way and anything which prevents me from doing it my way is The Worst Thing Ever" is fundamentally a rejection of the concept of game design in the first place. IMO, such people do not want to play games. They want to do the thing they want to do, the game is just a convenient guise for doing what they want to do.Yes but you still have to account for taste preferences. A game with a robust social combat system, may be better suited for social interactions than a game without any mechanics for social interaction to some people.....except those of us who can't stand social combat systems and don't want mechanics intruding with that part of play for us. I think this is where a lot of these arguments start to break down.
Which, yes, if you have a single procedure you want to use and you never ever want to see or hear or even think about anything else, then of course no game can be better or worse, by definition. But games are designed, and design can be a good fit or a poor fit for a specific gameplay goal.
A Volkswagen Beetle can be used to tow things, but it's not designed for doing so and will be much harder to use than something that was designed for that purpose. The Socratic Method is great for annoying people and working with a cooperative person to drill down to the deepest substratum of a particular topic (which, as Plato's writing shows, often results in "well we don't really know anything" or "we just sort of assumed this is what it is"), but it's pretty useless for developing your own answers. (I mention this, an abstract thing, to show that the physical analogy is not faulty as a consequence of being physical--abstractions can also be better-suited or worse-suited for particular activities or purposes.)
Yes, you are correct that the sum total of a game should be considered if one is recommending the whole game for any purpose a person might value. But that flatly is not a valid reason to conclude--as has been argued here--that it is objectively false to say that some games are better-suited for a singular specific task than others.
An electric mixer is, objectively, better suited to many cooking tasks than stirring things by hand. Some people will still prefer the arduous labor of hand-mixing for various reasons. That doesn't mean the mixer and the spoon cannot possibly be compared for ease-of-use at the specific task of mixing ingredients. It just means that ease-of-use for that purpose isn't the only consideration a person might have in deciding what methods to use.