D&D (2024) Sage Advice Compendium Updated To 2024

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The latest Sage Advice Compendium updates provide official rules clarifications for D&D 2024. Sage Advice is not errata, but acts more like a FAQ for common rules queries.

The Sage Advice Compendium collects questions and answers about rules interactions in Dungeons & Dragons. With the release of the new Core Rulebooks, Sage Advice has been updated to encompass the new material presented in these books. It will continue to be updated as more questions are brought up by the community.
 

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This one:
Make a Stealth check to conceal yourself from enemies, slink past guards, slip away without being noticed, and sneak up on people without being seen or heard. This skill is used against another creature's passive Perception check or against a DC set by the DM.
  • Stealth: The check is usually made at the end of a move action, but it can be at the end of any of the creature's actions that involve the creature moving.
    • Opposed Check: Stealth vs. passive Perception. If multiple enemies are present, your Stealth check is opposed by each enemy’s passive Perception check. If you move more than 2 squares during the move action, you take a −5 penalty to the Stealth check. If you run, the penalty is −10.
    • Becoming Hidden: You can make a Stealth check against an enemy only if you have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight. Outside combat, the DM can allow you to make a Stealth check against distracted enemy, even if you don’t have superior cover or total concealment and aren’t outside the enemy’s line of sight. The distracted enemy might be focused on something in a different direction, allowing you to sneak up.
    • Success: You are hidden, which means you are silent and invisible to the enemy (see Concealment and Targeting What You Can’t See).
    • Failure: You can try again at the end of another move action.
    • Remaining Hidden: You remain hidden as long as you meet these requirements.
      • Keep Out of Sight: If you no longer have any cover or concealment against an enemy, you don’t remain hidden from that enemy. You don’t need superior cover, total concealment, or to stay outside line of sight, but you do need some degree of cover or concealment to remain hidden. You can’t use another creature as cover to remain hidden.
      • Keep Quiet: If you speak louder than a whisper or otherwise draw attention to yourself, you don’t remain hidden from any enemy that can hear you.
      • Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a −5 penalty. If you run, the penalty is −10. If any enemy’s passive Perceptioncheck beats your check result, you don’t remain hidden from that enemy.
      • Don’t Attack: If you attack, you don’t remain hidden.
    • Not Remaining Hidden: If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action. You can’t become hidden again as part of that same action.
    • Enemy Activity: An enemy can try to find you on its turn. If an enemy makes an active Perception check and beats your Stealth check result (don’t make a new check), you don’t remain hidden from that enemy. Also, if an enemy tries to enter your space, you don’t remain hidden from that enemy.

It is probably a little too complex to fit 5e’s design aesthetic, especially early 5e, but it serves as a solid starting point. In particular, I that it happens after you’ve moved with the results determining if you remained hidden during that movement, I like that it’s very clear about what degree of cover or concealment is needed both to attempt the check and to remain hidden, and that it explicitly allows you to retain the benefits of being hidden until you’ve fully resolved whatever action caused you to stop being hidden.
Thanks. This really seems more complex and detailed than needed to me, but I haven't given it much thought (not really an issue at my table). Makes me wonder how Shadowdark handles stealth and hiding.

EDIT: Here are the Shadowdark rules. They work for me I think.
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It wouldn’t have required a change at all
I'm confused 😅
It would require a change to alter the way things are now. That means a lot of things for the designers, among them:
Agreeing/admitting that the current rules are unsatisfactory.
Accepting that they need to be changed.
(If changing them back to the old ones) Admitting that the old rules worked better than the new ones.

It'd be partially an ego thing, partially fuel for a "we paid for this, it's printed in the books and. Lw you're changing?!" reaction from some players, possibly a layout change, and also a possible "slight" against the departed designers that made the newer rule in the first place.. a smudge on a colleagues legacy, which folk would be loathe to do.

Lots of stuff would be considered in such a change. I guess you could call it politics.
BUT with the old lead gone, newer folk might want to make their own mark and thus may be open to such a big alteration.. also politics 🤷‍♂️
 





This bit of the advice tells us how a character with extra attack can access multiple weapon masteries in a single round
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It also explains using the dual wielder feat to get multiple attacks with the larger one handed weapon e.g battle axe and a single attack with a light weapon e.g hand axe.
 

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