See, this is what I find to be the strange thing.Well, there you go. That's an impasse if ever there was one!
Discussion over?
@Campbell and I have different preferences in RPGing. He prefers the AW approach of 'If you do it, you do it" to the scene-and-intent based resolution of Burning Wheel and similar systems. My preference runs the other way.
And @Campbell does a lot of more-or-less "trad" play, which I suspect I wouldn't enjoy as much as he does, for pretty straightforward and (I hope) obvious reasons. Flipping that around, and having some knowledge of the love and care he puts into establishing character both for PCs and NPCs, I expect that he would find some of the characterisation in some of my RPGing a bit underdone.
@Manbearcat puts much more importance on skilled play than I do. And I am much more of a soft-balling/sentimental GM than he is.
I don't have quite as good a grasp of @zakael19's preferences, but I know that BitD and similar games, and Stonetop, are high on the list. Whereas, again, I prefer Burning Wheel and Torchbearer 2e.
These differences don't mean that we can't all talk about RPGing techniques, work together on improving our craft, etc. I've learned a lot from the first two of the three posters I've called out, over more than 10 years now. And more recently I've been learning from @zakael19 too, and look forward to more of that in the future. And of course I interact with a lot of other RPGers too, and read blogs and the like, and these all provide opportunities for learning things. GMing Torchbearer, for instance, has allowed me both to apply elements of my own understanding of Gygaxan RPGing, and to learn from OSR-ish discussions of that and apply some of their ideas too. Thinking about those things also helps me grasp more clearly the important differences between TB2e and Gygaxian/OSR approaches - which is important when, for instance, I convert the T1 Moathouse from classic D&D to TB2e.
The notion that we have to have the same preferences in order to talk productively with one another about what we're doing is very strange to me, in RPGing as in other fields. (I mean, my mentor is an original public meaning originalist; I'm an anti-intentionalist Australian formalist; and my former PhD student who is now a colleague in my school and was supervised by me and my mentor is a subjective-intentions originalist. This doesn't prevent us learning things from one another, and having productive discussions and even collaborations.)