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D&D 5E Which was the most recent Wizards adventure you consider a classic?

I've never heard this opinion before and sounds bold. Why is Ravenloft so important?
It’s not that unheard of, it’s basically an early module in the Hickman revolution that moved the game from dungeon crawls that were more or less nonsensical (funhouse…) to actually having a plot and villains with motivations
 

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It had several innovations for it's time

  • A strong, central villian whose history and motivations were mapped out rather than being "just a stat block" with at best a name attached.
  • A villain who moves and reacts to the player's action rather than remain in one static spot
  • A method of randomizing aspects of the adventure, allowing for
  • A stronger story/plot than adventures tended to have at the time (any story was usually "how you get there" and there was relatively little plot beyond "explore everything, loot the bodies, kill the enemies and solve a couple puzzle/traps along the way".) The interaction of Strahd/Tatyana/Sergi and how the players got pulled into the triangle was an entire story subplot in the adventure.
Thanks
 

It had several innovations for it's time

  • A strong, central villian whose history and motivations were mapped out rather than being "just a stat block" with at best a name attached.
  • A villain who moves and reacts to the player's action rather than remain in one static spot
  • A method of randomizing aspects of the adventure, allowing for
  • A stronger story/plot than adventures tended to have at the time (any story was usually "how you get there" and there was relatively little plot beyond "explore everything, loot the bodies, kill the enemies and solve a couple puzzle/traps along the way".) The interaction of Strahd/Tatyana/Sergi and how the players got pulled into the triangle was an entire story subplot in the adventure.
The original I7 module was important and original. The 5e version took the original and heaped a pile of garbage on top of it.
 





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