D&D (2024) Sage Advice Compendium Updated To 2024

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The latest Sage Advice Compendium updates provide official rules clarifications for D&D 2024. Sage Advice is not errata, but acts more like a FAQ for common rules queries.

The Sage Advice Compendium collects questions and answers about rules interactions in Dungeons & Dragons. With the release of the new Core Rulebooks, Sage Advice has been updated to encompass the new material presented in these books. It will continue to be updated as more questions are brought up by the community.
 

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We’re going to have a hard time communicating if we’re not using the same definitions. This isn’t what I meant when I said explicit. What you’re using explicit to mean is closer to how I’m using the phrase “rigidly defined.” I’m using explicit in its literal English meaning - stated directly, as opppsed to implied.
OK, I still don't think the effects of the spell are "stated directly," but it may be because I want to interpret "stated directly" as stated clearly and I guess that is not really the same thing. There is nothing clear about: "This mighty spell alters reality>"

I do not care if the stealth rules (or any rules for that matter) rely on DM adjudication, so long as they come out and say that they rely on DM adjudication. In fact, I often prefer that they do. What I have a problem with is when the rules don’t tell you that they rely on DM adjudication. When they are written as though they were rigidly defined (“explicit” as you’re using it here), but those definitions are incomplete, thereby necessitating DM adjudication without ever explicitly (in the literal meaning of the word) saying that the DM is supposed to be doing so.
I guess I assume all rules in D&D are at the whim of DM adjudication. But I definitely see your point, once you get past rule 0, the RAW in 5e (and a lot RPGs) can be odd or confusing in some cases.
 

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OK, I still don't think the effects of the spell are "stated directly," but it may be because I want to interpret "stated directly" as stated clearly and I guess that is not really the same thing. There is nothing clear about: "This mighty spell alters reality>"
No, the effects of that version of the Wish spell aren’t stated directly, but that’s ok, because the fact that the DM determines the effects is stated directly. Again, I am not asking that the specific conditions under which one can or cannot hide necessarily be rigidly defined. I am asking that if it is to be the DM’s responsibility to determine when a character can or can’t hide, then that fact should be stated directly. As it was in the 2014 PHB. Instead what we have is a fairly noncommittal statement, which is contradicted by further text that reads like it’s trying to be rigid rules definitions of when one can or can’t hide, but those definitions are incomplete. Like, either give us rigid definitions that are complete and function on their own or give the DM explicit instructions to make that determination themselves. This attempt to have it both ways just leads to a staggering lack of clarity.
I guess I assume all rules in D&D are at the whim of DM adjudication. But I definitely see your point, once you get past rule 0, the RAW in 5e (and a lot RPGs) can be odd or confusing in some cases.
Yeah, sure, the DM can do whatever they want regardless of what the rules say. But the rules still communicate design intent, and if the design intent is for stealth to be handled in a specific way, then the text should be clear about what that way is. If the design intent is for stealth to be highly flexible for the DM to handle in whatever way they see fit, then the text should be clear about that fact. The text of the Stealth rules in the 2024 PHB is neither. It is extremely unclear, expressing what seems to be a pretty specific way of handling stealth, but not adequately communicating what that way is, and simultaneously saying that the DM determines when circumstances are appropriate for hiding. That’s not a very effective way to write a rulebook.
 

No, it isn't, not according to the rules and this Sage Advice.
-But the Magic Weapon feature was replaced by Force Damage when it comes to demon/devil stat blocks IIRC. Hence arguments on here how the Barbarians Rage was nerfed in a way.

-Cobalt Soul Monks in the Call of The Netherdeep had Force Damage in their stat blocks. What happens to the PC monk after a certain point on both 2014 and 2024? Fists become magical/Does Force Damage.

What is Force Damage in 5E? Pure Magical Energy focused in a damaging effect.
 
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No, the effects of that version of the Wish spell aren’t stated directly, but that’s ok, because the fact that the DM determines the effects is stated directly.
I agree, I was just explaining why I took issue with using explicit to describe Shadowdark Wish.
Yeah, sure, the DM can do whatever they want regardless of what the rules say. But the rules still communicate design intent, and if the design intent is for stealth to be handled in a specific way,
This may true / what is intended by the designer; however, I don't find that to be the case IRL at the table. I rarely assume a design intent when I play D&D. I almost always insert my and my group's intentions when we play. I think that is why I, and many others, have often said all editions of D&D play the same. We just sort of subconsciously make them play the same.
 

We should probably move the stealth discussion to an entire separate thread before it consumes this one...

Yeah. Choose any of the other seventy-six "fixing stealth" threads that have been made since 5E's release back in 2014. ;)

/before reading thread

I hope this doesn't turn into a stealth/hiding thread.


edit: Doh!
Sure, pulls up his Necromancer hood, what's another corpse for the pile!
 

I agree, I was just explaining why I took issue with using explicit to describe Shadowdark Wish.
I mean, you presented Shadowdark Wish to me as a counter-example to me saying that if the intent is for the 2024 Stealth rules to be handled by the DM they should say so clearly and explicitly. In that context, the subject of explicitness is the expectations placed on the DM. I would say Shadowdark Wish is indeed explicit in that way.
This may true / what is intended by the designer; however, I don't find that to be the case IRL at the table. I rarely assume a design intent when I play D&D. I almost always insert my and my group's intentions when we play. I think that is why I, and many others, have often said all editions of D&D play the same. We just sort of subconsciously make them play the same.
And that’s why nobody liked 4e. Because instead of bothering to try to understand the way it was actually designed, they just stubbornly continued trying to use it the same way they used every other D&D ruleset and then got frustrated that it wasn’t very good at doing that.

People can of course play games in whatever way they enjoy, but RPG rulesets are tools, and tools generally work best when used the way they were designed to be used. At the very least, I think people should endeavor to understand how a tool is designed to be used first, so if they do decide to use it differently, it’s a purposeful choice to do so.
 

I am asking that if it is to be the DM’s responsibility to determine when a character can or can’t hide, then that fact should be stated directly.
Isn't one of the first things the 5e rules say about hiding that the DM determines when a PC can hide? I seem to remember that, but I haven't really looked in ages.

EDIT: Yep, in the basic rules:

"Adventurers and monsters often hide, whether to spy on one another, sneak past a guardian, or set an ambush. The Dungeon Master decides when circumstances are appropriate for hiding"

That is exactly what you asked for? That tells me, as the DM of my group, that hiding is pretty much up to me. Everything else after that is just guidance on how I could adjudicate the hiding.
 

And that’s why nobody liked 4e. Because instead of bothering to try to understand the way it was actually designed, they just stubbornly continued trying to use it the same way they used every other D&D ruleset and then got frustrated that it wasn’t very good at doing that.
I think that may be true for some; however, it was not the case for me and my group. I loved 4e, it was the edition that brought me back to D&D. However, we continued to play 4e much like how we played our version of 1e/BECMI before that. And then I taught my children to play D&D with 4e and I taught them to play much like how my grouped played from 1e-4e.

I think it comes down to how much your try to follow the rules nd how much you understood them! When we learned to play 1e we didn't really understand the difference between it in BECMI and a lot of the rules just didn't make sense to us. We had the 1e PHB, DMG, MM 1 & 2 and all the BECMI boxes and just sort of mashed them together and filled in the gaps as needed. We played by feeling our way in the dark! That to me will always be the spirit of D&D, so I guess I naturally do the same thing whatever edition I play!
 
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Isn't one of the first things the 5e rules say about hiding that the DM determines when a PC can hide? I seem to remember that, but I haven't really looked in ages.

EDIT: Yep, in the basic rules:

"Adventurers and monsters often hide, whether to spy on one another, sneak past a guardian, or set an ambush. The Dungeon Master decides when circumstances are appropriate for hiding"
Yes, but then it goes on to give what appear to be very specific rigidly-defined rules for determining exactly that, but are incomplete. Among other things, the rules that it goes on to give seem to imply that a creature “finding you” is a specific thing these rules care about, and it notably does not say that the DM determines if a creature finds you.
That is exactly what you asked for?
No, because again, it contradicts itself and then fails to sufficiently define the more rigid rules it seems to be giving. I’ve said as much in every post I’ve responded to you with in this conversation, which kinda makes it seem like you aren’t actually reading my posts…
 

Yes, but then it goes on to give what appear to be very specific rigidly-defined rules for determining exactly that, but are incomplete. Among other things, the rules that it goes on to give seem to imply that a creature “finding you” is a specific thing these rules care about, and it notably does not say that the DM determines if a creature finds you.

No, because again, it contradicts itself and then fails to sufficiently define the more rigid rules it seems to be giving. I’ve said as much in every post I’ve responded to you with in this conversation, which kinda makes it seem like you aren’t actually reading my posts…
I don't see it that way. From my perspective, this is the rule: the DM determines when hiding is appropriate. Everything after that is simply guidance to the DM on how to adjudicate that rule. It is all completely optional after that first rule - that is the only rule you actually need.

Now, I do want to say I understand where you're coming from and your frustration with how it is written. I absolutely think it could be written better. I am just explaining how I look at it and why it doesn't bother me. That of course doesn't make it correct or good.
 

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