D&D (2024) Sage Advice Compendium Updated To 2024

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The latest Sage Advice Compendium updates provide official rules clarifications for D&D 2024. Sage Advice is not errata, but acts more like a FAQ for common rules queries.

The Sage Advice Compendium collects questions and answers about rules interactions in Dungeons & Dragons. With the release of the new Core Rulebooks, Sage Advice has been updated to encompass the new material presented in these books. It will continue to be updated as more questions are brought up by the community.
 

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I’ve said as much in every post I’ve responded to you with in this conversation, which kinda makes it seem like you aren’t actually reading my posts…
I absolutely am not reading all the post. Just the ones I respond to really. I didn't intend to insinuate that I was aware of all your previous posts.
 

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I absolutely am not reading all the post. Just the ones I respond to really.
In all of the posts of mine that you’ve responded to I’ve said the same thing about it saying the DM determines when circumstances are appropriate for hiding, but then goes on to give what appears to be more rigidly-defined rules for how to make that determination, which are incomplete.
 

In all of the posts of mine that you’ve responded to I’ve said the same thing about it saying the DM determines when circumstances are appropriate for hiding, but then goes on to give what appears to be more rigidly-defined rules for how to make that determination, which are incomplete.
I guess I missed when you said that or possibly didn't see it as central to your argument. Your issue seems to be, from my perspective, with the 2nd part (the more rigidly-defined part); where that part is inconsequential to me.

Also, I am respond to these post while at work/working, so I am distracted quite a lot! My apologies!

I will say I also get the sense that you are not reading my posts as you seem to ignore my point. But I assume that is simply because you don't agree with it.
 


-But the Magic Weapon feature was replaced by Force Damage when it comes to demon/devil stat blocks IIRC. Hence arguments on here how the Barbarians Rage was nerfed in a way.

-Cobalt Soul Monks in the Call of The Netherdeep had Force Damage in their stat blocks. What happens to the PC monk after a certain point on both 2014 and 2024? Fists become magical/Does Force Damage.

What is Force Damage in 5E? Pure Magical Energy focused in a damaging effect.
You are extrapolating, but the Sage Advice was clear: if it is "magical" it will say so.
 

In all of the posts of mine that you’ve responded to I’ve said the same thing about it saying the DM determines when circumstances are appropriate for hiding, but then goes on to give what appears to be more rigidly-defined rules for how to make that determination, which are incomplete.
It has been a while since I looked up all of the Hiding rules and situations in detail.

Is the main difficulty still, how to treat a situation where the hider leaves the hidden location and is out in the open, but the observers are distracted looking elsewhere?

Were their other difficulties?
 

It has been a while since I looked up all of the Hiding rules and situations in detail.

Is the main difficulty still, how to treat a situation where the hider leaves the hidden location and is out in the open, but the observers are distracted looking elsewhere?

Were their other difficulties?
That’s the main point of contention, yes.
 

That depends what you mean by "normal monster creation rules." I 100% think I can design a non-legendary monster with the monster creation rules that can be a threatening, and most likely interesting, "solo" monster.* Whether or not WotC has done that is debatable and whether you consider my design choices are "normal" is unknowable by me.
@Blue , here is an example of a non legendary dragon that is solo threat for 4 PCs (level 11-12) per the 2024 encounter guidelines and monster designs.

1746243641563.png
 

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If I’m hidden and a creature with Blindsight or Truesight sees me, am I still hidden?
No. Being hidden is a game state that gives you the Invisible condition. If a creature finds you, you’re no longer hidden and lose that condition, as explained in the Hide action (see appendix C of the Player’s Handbook).

Yet more circumstantial evidence that it is entirely RAI for you to remain invisible after taking the Hide action and leaving cover or obscuration. Otherwise this question would be irrelevant, since a creature wouldn’t need one of these features to see you if you weren’t functionally transparent.
I still read this differently, but if this truly should be RAI, this gets the award for the most stupid D&D rule ever for me. Get this World of Warcraft nonsense out of here. When you are hidden but step out in the bright illuminated room in front of the guards - you are not hidden anymore. This should not even be a debate.

On the other hand I think its hilarious that they publish the sage advice to clarify the hide rules and use this question instead of the one everybody discusses.
 

When I DM,

If a player character is hiding, and a hostile detects it, all the other hostiles remain unaware unless the detector alerts them. Typically the detector does alert them, but occasionally the detector has reasons not to alert others.

If a player character is hidden, then stealthily moves out into the open while hostiles are attending to elsewhere: the player character makes a Stealth check at the END of ones own turn, every turn, while out in the open. (If the player character fails the Stealth, the turn is used up and the player character can do nothing about being discovered. The hostiles then take their turns in whatever way they respond.)

So far, these procedures have been working well enough with regard to hiding.
 

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