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D&D (2024) What upcoming WotC D&D product are you excited about?

What upcoming WotC D&D product are you excited about?

  • Dragon Delves

    Votes: 28 20.3%
  • Eberron: Forge of the Artificer

    Votes: 49 35.5%
  • Heroes of the Borderlands

    Votes: 43 31.2%
  • Forgotten Realms Player Guide

    Votes: 57 41.3%
  • Forgotten Realms Adventure Guide

    Votes: 46 33.3%
  • None of the Above

    Votes: 42 30.4%

Enworld is becoming a bastion for people who hate current D&D and want to see it fail. It's legit exhausting that any thread that tries to discuss anything positive gets bogged down with the same arguments over and over again.

To be honest though, go on Facebook or Reddit and you get the same smug comments and tired arguments. It legitimately saps my interest in the community.
Ignore. Don't engage. My threads are more enjoyable.
 

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Anyway, definitely Eberron and maybe the Realms books. If for nothing else than the player options. I considered the starter set, but I'm less in need of that and I'm afraid the price is going to skyrocket.

Did we ever figure out what the October book is?
 



Sigh, you didn't even address half my points. However, i will respond to each of yours (I'm such a good guy :p).

First though, I will agree to disagree with you opinions - and they are your opinions (as what I posted are mine). These are not facts.

  1. I was speaking within the realm of D&D and I think rolling against a DC is what invigorated our roleplaying. I can run a wonderful, interesting, and engaging adventure pretty much just that mechanic. Everything else is completely roleplaying & DM adjudication. Pure, simple, and oh so fun!
  2. The OGL was useful for a lot more than that, but regardless what you list seem like good things. Though good or bad was never the question.
  3. The issue was interesting and innovative, not good or bad. 4e was definitely interesting and innovative. I also think it was really good, it was just not a fit for a lot D&D's existing fans at the time. I actually think it would do much better now (both 13th age and PF2 have similar designs but with some tweaks). I still think a simplified 4e some other tweaks (and less to no lore changes) could be a huge success. Think Shadowdark 4e.
  4. I'll take your word for it. So not innovative, but possible interesting. So is it safe for me to assume the rest of the items I listed to meet the "interesting and innovative" requirement?
  5. While your analysis is not correct, I did say the implementation of it was poor so I generally agree with what your are sating here. However, the concept is interesting at least and possibly innovative as well.
I presented opinion and fact. You can deny the facts and dismiss my opinion, but I presented linked examples of my points for anyone to challenge. If I'm off-base, I'd love to see a fact-based counter. You're only countering with your opinion 🫤
 


I presented opinion and fact. You can deny the facts and dismiss my opinion, but I presented linked examples of my points for anyone to challenge. If I'm off-base, I'd love to see a fact-based counter. You're only countering with your opinion 🫤
Ok, I didn't dispute any of your facts though. Everything I disputed was your opinion. Perhaps you didn't read my response? For instance the link you provided about rolling against a DC presents an opinion, not a fact. It may use some facts in the article, but the overall thrust is an opinion piece. If anything empirical evidence easily confirms roleplaying is not dead and is alive and well in many a d20 based game. Thus, I disagreed with that opinion.
Also, the link to bounded accuracy you provided does not substantiate your claim. It in fact contradicts it. Those pesky facts! This is basically the conclusion of the link you posted:

"Notice that most of this doesn't actually put limits on players. It actually puts limits on the developers when designing content the players can use. The standardization of player attack bonuses allows them to anticipate the bonus range any character can put out at a given level, regardless of class. This allows them to design monsters which have ACs which alter the probability of a hit based on PC. Rather than probability being rapidly pushed to 0% or 100%, the monster becomes viable for use against a much wider range of PCs. By having limits to player AC that are not tied to level, they can change the hit rate for monsters by adjusting only their attack bonuses. Because the two things are no longer tied together, it is now possible to have monsters that always hit and always get hit, always hit but rarely get hit, rarely hit but always get hit, or rarely hit or get hit, as well as anything within those four extremes. Finally, the whole point of all of this was to make lesser enemies still useful in larger numbers at higher levels, and powerful enemies still survivable at lower levels. (Survivable is not the same as defeat-able. TPKs still happen.) That means you no longer need to have special tier-balanced versions of each monsters, or special minion monsters, you can just use a higher CR monster to present extra challenges, or throw a whole bunch of lower CR monsters to make up a total CR equal to one big monster."

That doesn't match with your statement: "...achieved by buffing characters (HP & Proficiency) while nerfing monsters (AC & HP)."

Since you actually responded to less than half of what I wrote then is it safe for me to assume the rest of the items I listed meet the "interesting and innovative" requirement of your original statement I responded to?
 

I always love me some fine RPG products regardless of publisher but I think the Starter Set is the next big product that can really change the hobby — hopefully bringing more people into the hobby and showing them how cool it is. For that reason, it’s the one I’m most excited for.

I’m as excited for the other books as I am for new books from Arcane Library or Kobold Press or EN World publishing or Ghostfire Gaming or any other big 5e publishers.

There’s always so much great stuff coming out in this hobby.
 

I don't really have a need for a starter set right now, but I have been intrigued by how the previews have looked and might end up getting it anyway.

I mostly run homebrew these days, but I was a huge fan of the 3e FRCS hardcover back in the day and might get the two Realms books for the nostalgia value (and to mine for interesting things to add to my campaign setting, of course).
 

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