I'm going to go out on a limb here and say that this is not particularly helpful.
In what sense? I mean, it's true.
I just don't see that sandbox play - in the sense of play that centres
place and
journeying - needs a whole lot of prep.
I could write my own starting scenario, if I had to: in that case I'd follow the steps set out in the Scholar's Guide (pp 132-43). And I could draw a map of the setting, if I needed to (as per the Scholar's Guide, pp 14-16), though I personally wouldn't see any need to do that when I already have WoG available.
If by "not helpful" you mean because the
players are putting settlements on the map, well again I just don't see how this is at odds with sandboxing, as that idea has been developed in this thread. I mean, from the actual play post:
Golin, 43 year old Dwarven outcast - from a forgotten temple complex just inside The Pale. He is cynical and explosives-wise, and believes that explosive solutions are good solutions
When I asked the player what gods are worshipped in the forgotten temple complex, he replied (to the effect of) "What do you think? Gods of explosions!"
Much later on - 10 or 12 sessions in -
I decided to convert the Moathouse from T1 to Torchbearer 2e. I decided that the Forgotten Temple Complex was, in fact, the (Forgotten) Temple of Elemental (Evil) - and so wrote up some elemental cults to be worshipped there:
Cult | Elements |
Elemental Evil |
Skills |
Explosives |
Air, Fire |
explosions |
Alchemist, Cook |
Sky |
Air, Water |
waves, wind, tempest |
Survivalist, Sailor |
Forges |
Earth, Fire |
volcanoes, greed |
Armourer, Jeweller, Smith |
Herbalism |
Earth, Water |
wilderness, miasma, atavism |
Healer, Peasant |
Potions and Vapours |
Fire, Water |
poison |
Alchemist, Enchanter |
|
|
|
|
Void |
Air, Earth |
darkness, suffocation |
Lore Master, Ritualist |
When the PCs actually went there, Golin reconnected with the Explosives cult and got forcibly inducted into the (secret and evil) Void Kult (the "K" is at Golin's player's insistence), while Fea-bella joined the cult of Potions and Vapours.
This approach, of building out the details as play starts to point towards their salience, is one that I've often used. Gygax suggests it in his DMG, so I don't think it's that aberrant or radical!