Do you live in the middle of a desert? What’s stopping you making friends?Irrelevant.
I have exactly one friend within physical travel distance of me--and even that is at least a half-hour
Might I suggest gentlemen that you follow my lead here. Post how you would develop your next sandbox. And then let's see where the discussion takes
This doesn't seem right to me: RPGing happens in time, by people talking to one another. So it's a feature of the medium, not a regrettable limitation, that what is said is finite and focused.I think Micah is right about how they differ. You may not characterize 100% of things in complete detail. But in a certain sense that is the ideal; the only barrier is how practical it is, and the more true to the world the DM can be, the better.
So here's a point that, in my experience, comes up repeatedly in discussions about the nature and purpose of prep.Whereas the ideal in BW seems to keep things diffuse, and to not define things until they are relevant. Indeed, if they were too defined beforehand, they may not pressure the characters in the appropriate way.
Is this conjecture, or assertion? If the latter, is this based on your experience?I think there is another key difference here. The goal in a fixed world sandbox isn't just to construct a world that has verisimilitude. It's for the world to feel that way to the players. If the players are taking an active role in constructing the world, then they know for a fact that there isn't that much defined; that if they explore two hills over, they may have to decide what happens there.
This seems to entail that Torchbearer is not a sandbox system. But this thread has led me to the view that it is; so I don't accept your contrast between "groups who enjoy sandbox campaigns" and a group playing Torchbearer.For the group that enjoys sandbox campaigns, a system with a focus like Torchbearer will be like railroading. The system continually forces them to deal with conflict, whether they desire it or not.
In case it's not clear,The criticism of the sandbox campaign is that the referee's authority invariably leads to players' goals being subordinate to the referee's goals. Thus, players are invariably railroaded to deal with whatever the referee's goals are.
Oh, sorry. No. Sorry. That wasn't directed at you at all @robertsconley. No. Absolutely not. You've been incredibly forthcoming and open about your work. Totally on board. I might disagree with some of your approaches, but, no, sorry, did not mean that you weren't being 100% open and helpful. I was addressing that at @EzekielRaiden and @pemerton.Seriously?
View attachment 404415
My original blog posts are still up here
![]()
How to make a Fantasy Sandbox
Unlike a Traveller Sandbox making a Fantasy Sandbox is less straightforward. This is because Traveller at the stellar level has a uniform g...batintheattic.blogspot.com
The bulk of the posts are on building out the Island Piall/Pyade as an illustrated example of how the different steps works.
Intense social anxiety and being naturally introverted. Not having a car doesn't help either.Do you live in the middle of a desert? What’s stopping you making friends?
I don't disagree with this. But that doesn't mean I have to find the color term useful or instructive for my games. I don't.By definition, some aspects of the world are less important than others. It's simply the nature of engaging in narration, which every DM ever has had to do.
So literally the only problem isn't the distinction, which you agree is present and relevant...I don't disagree with this. But that doesn't mean I have to find the color term useful or instructive for my games. I don't.