You're correct. I misremembered re: Hobbit F/Ts. Thanks for double-checking! They didn't get the F/T option until the 1E PH.
I read your posts to my opinions on 2e and 4e and 5e. Here is my response to all 4 of your points.
Point #1
Even Fiction in any game has rules and limitations. One cannot make a Bishop move like a Knight in Chess, 1 cannot choose to skip over going to Jail in Monopoly, 1 cannot put a square piece in a circular hole. There comes a point when one gets to change the rules so much that the game becomes unwinnable or unfailing, which is why they balance games with rules to begin with. Having never played 4e and 5e, and thank God for that non-waste of time, from what I am hearing is that anything goes with character builds. Well, hell why don't you just allow every character to just get 25s in all abilities and become gods and end the game before u even start.
Additionwl Point #1
I would have to disagree with u on the Halfling concept of carrying a Double Bladed Battle Axe or a 2-Handed Sword which weighs more then the Halfling 3-fold. U must b 1 helluva bodybuilding Halfling to carry that around and don't forget the axe and sword are also double the size of the Halfling. Additionally, I hope that same Halfling does not have any Armor or gear to carry around with them. No rules, OK lets make it so the Halfling becomes a Titan at will that can cast instant Death Spells on all creatures and characters in the Universe at will anytime it wants as a L0 Halfling. Good job at destroying a once Rule-based game for creative minds!
Point #2
You just said exactly what I said on this point so no discussion here U just added some more detail into what I said. Great job on that point. Always love to learn.
Pount #3
I will grant u this. There r some rules in 2e that make sense, but in most cases, the 2e rules r ridiculous and I will explain with examples of what I mean by nonsensical ideas and why that came about. As I grew up with this game and online RPG video gaming in the 70s and 80s.
First the Pros of 2e:
Some ideas, granted, are good. For instance, the Advancement of THAC0, pg 91 PH2e and the changes with THAC0 for all character classes.
The optional leveling for demi-humans for mins and maxes of levels + the additional levels based on ability scores. Additionally clearing up the errors found in the PH1e and UA for having an Elven Thief be Unlimited in the Elven Race. Because I have Elven Thieves started back in the early 80s that are now above there level limits.
Showing the ability scores the same as the Legends and Lore and Deities and Demi-gods books going to 25 for all. However, they failed to explain 1 important thing here. The most important thing in fact, which is clearly explained by Gary Gygax from the L&L1e book.
I am sure I could find more, but I think this will suffice for now.
Cons of 2e
The big one for me that tells me to stay away from 2e is this in 2 parts: First, the combining of all classes into 4 classes: Wizards: Magic Users, Illusionists and any other Magic bearing class, other than Chronomancers and Psionisists (which even Gary G hated the idea of), Rogues: Bards, Assassins, and Thieves Priests: Clerics and Druids,and Warriors: Fighters, Barbarians, Cavaliers, Paladins, Monks, and Rangers.
WHAT?
U know the wisdom behind: What isn't broke don't try to fix.
Well this is one of those times.
The separation of classes for each of these is problably, not only the most logical, but also the best concept in the D&D and AD&D game and 1 edition destroys it without any clue as to what they have just done by releasing this nonsense.
Secondly, PH2e P 31 Table 22 if you do not think that is not non-sensical then I can say it in another way. Half that table, the first half makes sense, the second half I would have told the person to get rid of it and throw into the fireplace and never come up with such nonsense again or you will be fired.
Race and Minimum ability scores for a Magic-User or Wizard other than Intelligence or even Dexterity for an Illusionist? Why would a MU or an Illusionist need Charisma, Constitution, or Wisdom to cast a spell? Do Clerics and Druids now need Intelligence, and the other ability scores to cast their spells. Because maybe they don't understand what their gods are telling them. Non-sensical is an appropriate lightly-phrased word tor this, in my opinion.
More Cons,
PH2e pg 24
The age table. How does 1 book and LoTR have it right, go from Elves being hundreds of years old max from DMG1e going to several thousand years old. And by the way, the rest of the demi-humans are off by decades and even centuries as well.
The fact that they missed explaining no mortal being gets the immunities from having a 19+ ability score or tsome of he additional benefits from having such scores, which are reserved for the Powers; gods, high level devils/demons, mortals who have ascended into the Outer planes and became demi-gods, etc.
For instance a L0 Cleric obtains a 19 Wisdom by adjusting his abilities for that class to play. This 19 Wisdom does not grant the spell immunities that come with that 19 Wisdom. The same goes for having a 19+ Constitution. One does not Regenerate HPs because they have a high Constitution as a mortal. And Intelligence u do NOT become immune to Illusion spells bc u have a 19+ Int. This is NOT explained in the PH2e and is well explained in the L&L1e. The same is true for the other ability scores. No mortal automatically gets spell immunities. That is earned by ascending to a Power.
Schools of magic: how do healing spells that could also be reversed to cause damage fall under Necromancy? Why isn't there a Restoration Magic School for this?
I am sure I could find more Pros and Cons for the 2e. I am using some ideas and corrections given in the 2ed, but for the most part, I do not like it.
I am going to have to look into 3ed and 3.5 ed as I am told they would b more to my liking. 4ed and 5ed I won't even waste my time with.
Point #4
The example you provided is correct. A dragon class can be made and was even accomplished in Everquest, the online game that had separated classes, Magic User, Wizard, Enchanter, Necromancer, Druid, Cleric, Fighter, Rogues, Drakkin (Later on), Bards, and Rangers.
Same with WoW and many other RPGs online, i.e. Might and Magic, Ultima games,
Elder Scrolls, Oblivion, etc.
Oh I guess u missed that interview, Gary G says no to "anything goes" because he made rules to say otherwise by writing the rulebooks for the game along with several other authors. If anything goes was the start in the D&D or AD&D game in the 70's, the game would have never become the success to begin with. Included in this would be every other game and sport in the world. If everyone was guaranteed to fail or win in the end then u wouldn't have any competition.This is not a Political BS game.