They decided to return to the Tower of Stars, to try and loot the dome of whatever made it shine, using Lightness of Being. The weather roll once again yielded blustery winds, but then Trouble on the Road was a 6, which improved the weather to crisp and cold - no Toll penalty. Fea-bell's Toll was therefore 2 + 1 for Guide, or 3 in total. Golin's was 2, +2 for his armour - and after some discussion he decided not to take on a role.
Unfortunately the Pathfinder test failed - as I explained, it had been afternoon when they had to leave town and, travelling in the night, they had become confused and wandered into the Troll Fens! And this was only exacerbated by a Troll Haunt trying to trick them and lead them deeper into the swamp. I described the Troll to the players: gaunt yet hulking, with rubbery skin and covered in coarse hair, and preferring to dine on intelligent creatures over all other foods, for the dinner conversation!
The Troll's disposition for Trickery is 10; Fea-bella (being the one who got them lost) rolled her Manipulator 2, helped by Golin, and the PC's disposition was 5. The Troll equipped it's Stubborn Mind (+1D to defend in Trickery contests); Fea-bella wanted to goad it by asking Which is tastier, Elf or Dwarf? and I credited that as an improvised weapon; and Golin equipped a riddle, namely, Whose keys do I have in my pocket?
I scripted A/A/D for the Troll; then Fea-bella scripted M/A/F. I won the first opposed test, and reduced Fea-bella to 1 hp. Then it was Attack vs Attack: the Troll reduced both PCs to zero, but Golin's riddling question reduced it by 4 hp! So a significant compromise was owed: the Troll had indeed led the PCs deep into the Fens, but had itself returned to its lair to consult its Book of Riddles to find out whose keys, indeed, a wandering Dwarf might carry in its pockets.