Old Fezziwig
Thanks for the sour persimmons, cousin.
So I think there are a couple things that we'd need to frame out here for this to be useful, so please bear with me.So how would - or could - BW handle this hypothetical but not-at-all-unheard-of situation:
My character is Jocasta. For these purposes let's say her stated goal-belief-etc. is to (1) do a bunch of honourable deeds and then (2) make sure the world knows about them, in order to restore some dignity to her disgraced family name. But, she's also a little flighty...
In course of doing one of these honourable deeds she rescues an otherwise-irrelevant NPC and - maybe due to me-as-player whim, maybe due to me-as-player quietly rolling 100 on d% to see what I think of this guy, or whatever - Jocasta falls head over heels in love with him and, due to this, decides that while her initial goals etc. haven't changed they can bloody well wait while (on returning to town) she chases this guy to see where things might go.
In other words, both in and out of character I've completely distracted myself from what I was previously doing and sent play (maybe dragging the party with me, maybe not, depending on how they react) in a whole new direction that (one hopes!) involves much less or even zero conflict. And while I-as-player maybe don't need or want to play out every word she says to her new crush, I'd like things resolved in somewhat more detail than a single "does he fall for you or not" die roll.
Over to you, GM - what happens next?
Jocasta has three beliefs (all BW characters have at least three). There's been a lot of digital ink spilled about how to frame them, but one way to do it is as follows:
(1) a Fate mine. Fate's a type of meta-currency in BW that allows you to modify rolls and is a necessary resource for doing certain things in advancement, and you can acquire it by playing your Beliefs. We don't need to get into more detail than that; it's sufficient to say you want Fate, and you want a means of getting it. "I will be famous for my deeds!" is a pretty good Belief for this. You can hit it all day long in play.
(2) one about a long term goal that's pointed at the current situation. This is not the best belief, but it'll work for our purposes: "Lanefania needs heroes, and I'll start by ridding it of Old Fezziwig and his bandits."
(3) usually about one of the other characters and their goals, but it could be a separate goal, too. Perhaps this one puts different pressure on Jocasta to not stick around. "It's far away, but I must go across the sea to Nafenalia for the Grand Tournament next year!"
Let's say, that in the course of handling Old Fezziwig and his bandits, Jocasta meets the tavern keeper Johann, and they've got a real good rapport. He's energetic, handsome, competent, etc. Maybe he picks up a shield and a table leg and helps out in the fighting, maybe he's the one who leads the other villagers out of the Caves of Doom, past the baby animal pens, and back into the village while Jocasta gives Old Fezziwig what for.
I think I've said this before, but BW doesn't do idle distractions, and the system's going to come into play. So maybe because of a comment you've made out of character or something that happens in play after Old Fezziwig's demise (he's popped up in other scenes involving other players' goals and built some relationships) that indicates you're open to this, or maybe just because Jocasta has the Romantic trait, I frame a scene before Jocasta heads to the coast to get passage to Nafenalia where Johann says, "hey...stay."
Jocasta really wants to knock some heads together at the Grand Tourney (it's her Belief!), and maybe I'm expecting you as her player to play up the conflict, we'll have a Duel of Wits in game, and see what happens. And maybe you expect that, too, as a player, and we have some back and forth about it (in character), but when I say, "Okay, we need to settle this. It's a Duel of Wits, Lanefan, and his statement of purpose is 'Stay with me,'" you give in and say, "okay." So Jocasta misses her boat, and she stays for the harvest. (We could do this as a Duel of Wits, too, but players can always give before we roll dice and just accept the terms proposed.)
At this point, I'd expect you to rewrite your beliefs to reflect the new situation, definitely a revision to #3 but maybe to #2, too. BW doesn't do no conflict, but we can do different conflict. Is Jocasta going to stay in town with Johann? Will she go to Nafenalia next year? Does anything change about Lanefania needing heroes? And subsequent scenes would put pressure on the new beliefs. Maybe word of Jocasta's heroic dispatch of Old Fezziwig has reached the Duke, and he sends his men to town. You know, "Lanefania needs heroes, and you're the woman for us. The kobolds are dying, come save them!" Maybe she refuses, but the Duke's a tyrant, and now the village is under threat again.
I could go on, but I think this is enough?
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