You too!Yeah, it's time for me to walk away from this thread. Y'all have a good one.
You too!Yeah, it's time for me to walk away from this thread. Y'all have a good one.
The specific example was the players not biting ONE campaign hook. In a sandbox, that SHOULD be unremarkable. Why are you acting like it means that « the DM should always try to please every single player even if it means the DM and the other players are less happy with the game »?So a DM should always try to please every single player even if it means the DM and the other players are less happy with the game? Sometimes it's just not a good match and you can't fix it.
Yeah, I would consider it almost the epitome of bad GMing. What kind of an arse do you need to be to just blatantly spoil the players fun? For what? What was gained? I don't even comprehend what would be an excuse for that. Frankly, I've pretty much never walked from a game, but something like that would probably do it.
Unspoken rule my table is rights of the many outweigh the rights of the few.
Players liked that get warned then booted.
They're rare maybe 10% last ten years.
I've got 1 plater he sucked at 5E he's doing reasonably well in 2E.
The specific example was the players not biting ONE campaign hook. In a sandbox, that SHOULD be unremarkable. Why are you acting like it means that « the DM should always try to please every single player even if it means the DM and the other players are less happy with the game »?
If a player wants to grind a game to a halt to address an issue, they can, whether or not the GM or the other players want that. It's actually pretty easy.
And as your phrasing shows, they're treated like the villain and there's a lot of social pressure not to do so. I don't consider that a virtue.
Yep!And as your phrasing shows, they're treated like the villain and there's a lot of social pressure not to do so. I don't consider that a virtue.
I dunno. Conversing with people like adults. Being willing to listen and make accommodations. Being willing to actually give as well as take.What options are there?
See, again, you are immediately resorting to portraying Bob in the worst possible light, and the GM--yourself--in the best possible light. But when things get turned around the other way, people suddenly get really, really, really offended over how they're being characterized as awful.If a GM is unwilling or unable to run a 1-on-1 session with an individual that does not go along with the group, what else can be done? I'm fine with short side-encounters myself but not everyone is and it depends on the amount of time and effort involved.
If Bob wants to do X and the rest of the group wants to do Y, Bob can try to convince the rest of the group to do X but I'm not going to tell anyone they have to follow Bob's lead. If you think it's bad to tell Bob "no" what do you do?
Are you saying one player's need to address a potential problem issue to its conclusion immediately is more important than the enjoyment and time of everyone else present?And as your phrasing shows, they're treated like the villain and there's a lot of social pressure not to do so. I don't consider that a virtue.