I pointed out that some of the priorities of the Living World/Sandbox folks place a priority on something other than player agency.
@hawkeyefan didn't say that you don't think agency is important.So you start out with the declaration that people who run living world campaigns don't prioritize agency. Then you wonder why you get pushback. I may have a different approach to player agency but I absolutely prioritize it. You have no idea what I, or others, prioritize.
If I didn't think agency was important I'd just run a linear campaign or use a module, which is also a perfectly good way of playing.
He did say that some of the priorities of sandbox RPGers place a priority on something other than player agency. In otherwords, agency is not their highest priority. And here's a post where you say the same thing:
That is, in this post you say that the GM exerts control over important aspects of setting and consequence. You connect that GM control to realism.There are circumstances where people in real life have very limited agency. A prisoner in jail only has a small amount, someone who is very poor will typically have less than someone who is financially stable and so on. But no person in real life is always going to achieve their goals, they are not always going to know the odds of success, will not always know the outcomes. Those things can be added to a game, but at that point you're no longer talking about the real world definition of agency.
In a linear games you're very limited on what options you have to have real long term impact, in my living world sandbox game you have far more options. Infinite options? No, because we all agreed on broad outlines of the campaign when we started the game. Control over how other NPCs react, or fictional world events that you haven't interacted with? Again, in my game, no. Just like I can't control whether my wife wants to go to a movie, all I can do is ask and attempt to convince her to go. I can exert my will and have a meaningful chance to change my environment but there are no guarantees of success.
This is exactly an instance of what @hawkeyefan is talking about!