EzekielRaiden
Follower of the Way
I never said anything about flattening--nor about perfect equality either. Folks in this thread are pretty happy to accuse others of using a perfection argument, but then to get annoyed when others say the same of them. So I'd appreciate it if you didn't ascribe demands of perfection to my arguments, since I'm trying to avoid doing that to others.I think we are using the word "collaboration" in slightly different ways.
To me, collaboration in TTRPGs isn’t about everyone having identical creative authority over every element. It’s about players and GM working together to create an experience; listening to one another, responding to choices, and showing care for each other’s contributions.
A GM might build a world, but ideally they do so in service of the group. Likewise, players might make choices and shape events. But ideally with the same respect and thoughtfulness the GM brought to their prep. Everyone works within an agreed-upon tone, logic, and theme.
The group doesn’t need to flatten all roles into one shared authorship model to collaborate effectively. They can, instead, collaborate through how each person at the table engages with one another contributions. It's less about creative authority and more about mutual responsiveness, respect, and investment.
To me, that’s collaboration. Not because everyone has equal narrative control at all times, but because we’re all participating in a shared creative endeavor with mutual investment.
More importantly, collaboration was repeatedly and explicitly rejected. And then...well, I mean, you yourself just spoke of "all participating". Yes, I agree everyone is participating. But the explicit statement, made over and over and over again in this thread, was that the GM is the sole, singular creator. No player creates--ever. They contribute, but contribution isn't the same as creation.
Think of it as...the payroll director of a software company, or film studio, or what-have-you, is not a creator. They still contribute to the process of making a game (or film, or presumably music, or various other things), but at no point are they involved in the creative process. Given the importance of, y'know, paying your employees so they continue to do work, payroll is inarguably essential for the creation to exist. But being essential to creation is not the same as doing anything creative yourself.