Here is what makes little sense to me:
*The game is not GM-centred / GM-driven; and yet,
It is supposed to make sense to talk about the players in that game having their PCs *bypass something that has no existence except as an idea in the mind of the GM.
I don't see how both those propositions can be true of the same episode of RPGing.
Ok, let’s say, in a game you run, there’s a tavern. That means there’s a tavernkeeper, yes?
When do you decide the tavernkeeper exists? When the players find the tavern (which I’m sure requires a die roll in your games), or when they walk inside, sidle up to the bar, and say “Barkeep! Ales for all of us!”?
Also, this whole “it only exists in your mind” nonsense has to stop, because every single thing in an RPG only exists in the mind of the people at the table. Character sheets and minis, if you use them, are just physical representations of the ideas in your mind.
OK, this seems to be a description of GM-centred play. Particularly in choosing to use the word "bypass" rather than simply "do not engage with" or even "avoid".
In past communications with you, you have seemed confused when I use different words. For example, I asked you a question about that whole “mending armor” thing, got the name of the armor-wearer wrong, and all you did was say that the character I named didn’t wear armor rather than actually answer the question. I imagine you simply forgot to answer the question in your confusion. So I’m using the term bypass consistently to, hah,
avoid distracting you with different words.
You can use bypass, avoid, and doesn’t engage with interchangeably.
And relatedly: there is a contrast between the "bypass" terminology, and the way you (and some other posters) talk about it, and how Gygax talks about classic dungeon-crawl play. Gygax talks about the players avoiding traps and tricks, choosing which parts of the dungeon to explore, etc. But he does not talk about "bypassing encounters", in part because there is no expectation that any particular bit of the dungeon will be any more salient than any other bit.
Who cares what Gygax said? He also said a paladin could kill babies and still be lawful good. His gaming advice is only useful if you want to play exactly like he did, and I don’t.
Anyway, while I played AD&D2e as a brief con game first, my first real RPG was WEG’s Star Wars, and I’ve never played 1e, so I doubly don’t have Gygax as an influence.
Again, this seems to me to be a description of GM-centred play.
If that’s what you want to believe, go ahead.
That is pretty crucial to GMing some sorts of RPGs.
For instance, Apocalypse World says this (on pp 108, 143):
DO NOT pre-plan a storyline, and I’m not [mucking] around . . . Prep circumstances, pressures, developing NPC actions,
not (and again, I’m not [mucking] around here) NOT future scenes you intend to lead the PCs to.
Tracks aren’t a storyline. Tracks are circumstances (something has happened), pressures (something dangerous
is happening), or developing NPC actions (NPCSs made those tracks because they walked by.)
A storyline would be “those tracks were made by the cultists of Zar who have kidnapped the son of the merchant prince and are taking him to a holy place to sacrifice him, thus summoning the Foul Many-Eyed Zarmoose, which will trample the nearby towns and devour the townsfolk.” Which is actually a fairly acceptable front in many PbtA games, and may even count as developing NPC actions in AW.
And literally all
I’ve been saying is, the PCs see tracks, which is what AW says to do, and the PCs go the other way, which is their choice.
To the way I read it—and
have read it in multiple PbtA games—your interpretation is wrong. You’re not supposed to prep plots, but saying that something or someone, even a named NPC, made tracks, is what you’re
supposed to do.
This is what
@Campbell was getting at, at least as I read him, when he posted this:
Which thoroughly proves you have had absolutely no idea of what I was talking about.
Even suppose this is true - and frankly it's a bit of a strained usage of "bypassed", which is a verb that pertains to locations or to events that are located (like traffic jams) rather than to creatures - whatever it is that caused the footprints is not an encounter.
So if you hear about a traffic jam on the radio and take an alternate route, meaning you’re never stuck in it, you didn’t bypass the jam? Seriously?
That's game talk, not in-fiction talk.
So are test and Ob 4, but you have no problem using those terms.