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You said that, if the players choose to have their PCs ignore or not follow the tracks, there is an
encounter that they have
bypassed.
@Campbell,
@hawkeyefan and I have all replied that this is not how we think when adjudicating a "don't prep plots", player-driven RPG.
If the GM tells the players who made the tracks, great! "The tracks look like those of the giant Grom." This doesn't change the fact that, if the players have their PCs do something other than follow the tracks, they are bypassing an encounter with Grom.
Nothing "exists" to be bypassed.
I’ve explained this before. And you’re still misunderstanding what “don’t prep plots” means. It doesn’t mean “don’t think up stuff” it means “don’t come up with stories the players have to follow.”
My computer broke so I don’t currently have AW to refer to in order to double-check, but I know it uses clocks and I think it uses fronts—and if it doesn’t, then DW and many other PbtA games use them. Monster of the Week uses countdowns, which are similar but formatted differently. These are things where the GM establishes events, even chains of events—but they’re not plots or stories. it’s perfectly OK in this type of game to say that tracks exist. It could be a one-off or it could be an indication of the start of a front or countdown.
Anyway. If you tell your players that there are tracks, you have caused something to exist—those tracks are now real (in the game’s universe). Thus, someone or something made them. They just didn’t make themselves, after all. It doesn’t matter if, at that moment, the players or their characters don’t know what made them. It doesn’t even matter if you, the GM, don’t know what made them at that moment.
Something did, and that something now exists within the game’s universe.
Now, that something may not be important. Maybe it never shows up again in your game. No biggie. Or again, it could be a major threat. These things
also exist in PbtA and player-driven games.
And because your players choose to avoid the tracks, they choose to avoid the encounter with the thing that made them. Which
could mean that the clock, front, or countdown ticks down.
If you want to say that’s GM driven, go ahead. But that’s how the games work. The GM doesn’t write a plot involving this threat; they introduce it and let the players figure it out. So if that’s GM driven, then PbtA games are GM driven.