Sure, but don't you think there is some leeway here in that many players and GMs borrow and steal from cinema and literature. We emulate cool scenes, smart dialogue, action sequences, interesting characters.Everything after "headfirst", however, is IMO awful. We're not running a novel or TV show or movie, and ideally we're not thinking like storytellers but instead thinking as our characters as inhabitants of the setting they're in.
I tend to think most players, match the energy of the group or table they're at.You know of your group. Which you have made quite clear is full of ruthless exploiters.
Most groups aren't like your group, in numerous ways.
I do not remember any explanation. I could have easily missed in the numerous posts.
You have never been to St. Louis…Honestly, it has been unclear. I think what often happens in these discussions is people fail to make the distinction between what is happening in the fiction and what’s happening in the game. You see it all the time… people use player and character almost interchangeably, and so on.
Very often in discussions like this, that distinction is important.
Another way of looking at it is that it’s kept alive by posters who clearly have expectations about how the players will proceed, but who won’t admit that they’re directing the game.
That’s an interesting way of looking at it.
I struggle to imagine anyone ever having described themselves as having “encountered a town”.
"Bypass" used to mean did something other than fight seems to me idiosyncratic but clear enough once the idiosyncrasy is explained.they aren't the same thing, no, but i don't think the spirit of them is so different either, the only thing i would need to change in the former would be altering 'combat' to 'direct engagement' and they become pretty darn similar, and i think the former is only phrased that way by flaw of assuming that all encounters would be combats.
'did not directly engage' and 'expected but did not happen' are similar enough that both can accurately be derived from the essence of the term 'bypassing an encounter'
I've never shied away that the setting is the GMPC. I'm the one who selected which APs/modules as well as homebrew content exists.
The PCs drive play in so far as directing me what to prep from the above GM content. Intermixed in all of that are their character goals which I prep for only when they seek an opportunity from the party goal.
The picture I have, following these posts, is that those bypassed encounters were ones that you had prepped, and were ready to "spring" on the players if the fictional context was appropriate, but the players did things which meant that the fictional context wasn't appropriate and hence the prepped encounters were never "activated".As a GM I may say after a session to the players while recounting the game, that they were smart/fortunate as they bypassed x encounters by doing x. We may discuss what impact bypassing those encounters had on their resources, the direction the storyline went etc.
it seems the opposite to me, if the game is being driven by the gm then how would events ever not turn out how they are expecting?"Bypass" used to mean did something other than fight seems to me idiosyncratic but clear enough once the idiosyncrasy is explained.
"Expected by the GM but did not happen" strikes me as an odd way of describing ostensibly player-driven RPGing.
Your "danger" seems pretty similar to @CellarHeroes's "threat" from a bit of a way upthread.In casual talk, with my table, bypassing refers to combat or dangerous exploration encounters (you could throw traps in here) while missed is used to refer to social and exploration that pose no danger.
i.e. you guys missed chatting to x at the Social Encounter Tavern or missed the opportunity to enquire about y at the Investigative Library.
EDIT: So the word bypassed is used to avoid danger, while missed describes missed opportunities.
Who are you arguing with? I already posted this multiple times upthread.@pemerton looking at 1e, it's crystal clear that Gygax didn't mean encounter to be solely "combat."