schneeland
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Thanks for sharing! That sounds nice actually. Maybe I'll have a closer look once the game is out.Alpha playtest report from UKGE:
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Thanks for sharing! That sounds nice actually. Maybe I'll have a closer look once the game is out.Alpha playtest report from UKGE:
...
As far as I can tell from the reports and writeups, the Rebellion game has nothing to do with T&T except the name. Stats are different. Mechanics are different. That's 95% of what T&T is, so there's not a lot left to identify it as the same game.This is a relief, right?
I remember seeing a thread on here awhile back about how somebody talked to somebody from Rebellion at a different, earlier convention and they were very concerned from that interaction that the new T&T would be nothing like the old game.
Sort of like how that new Alternity game has nothing to do with the OG game except the name.
At the risk of sounding like a joyless old grog, I'm with @BigJackBrass on this one. i may be in the minority in liking the Trollworld setting as well, though it was largely implied before Edition 5.5, and wasn't made explicit until Deluxe (unless you count Japanese editions, lol). I know the Phoenix Cosmic Circle intended for people to make their own settings, but I'm lazy, and if I like a game, I wanna play in that game's world where possible. I've never been much of a homebrewer. It just doesn't interest me.As far as I can tell from the reports and writeups, the Rebellion game has nothing to do with T&T except the name. Stats are different. Mechanics are different. That's 95% of what T&T is, so there's not a lot left to identify it as the same game.
Alpha. It's out in the wild as well. I started a thread looking to discuss what other people thought about the mechanics from running a test combat, but no one's responded.The beta of this has been released, and is in the hands of people who signed up.
You'll be glad to know that the new system (at least from the Alpha, which is presumably missing a lot of options and stuff that will only come into play as PCs advance) definitely offers a lot more tactical choices during a fight and generally uses fewer dice (and Combat Adds aren't a thing at all). Don't believe the Alpha doc's claims that you'll only need about six dice, though. My test run using the finale of the canned adventure had me using over a third of a 36-count brick for one character's strike, with the opponents around the same. The threat mechanic is clever, but if a fight goes long it produces some biggish die pools. At least you're not just comparing total numbers, it's much deeper than that.But, if I'm honest, the standard combat rules were not something I ever liked. It's roll a brick of dice, compare the results and subtract the difference in hits. Didn't like it one bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.