Hussar
Legend
Huh. Funny how this runs rather counter to your insistence of logical simulated worlds. Your world functions as a relation to the level of the pcs. Some events are off the table, not because they don’t make sense but because they would not be fun for the players.Having a scene where the dragon destroys the home town of the heroes and there's a scramble to escape and save those that they can, cool. But walking down the road and you get turned into ash? No thanks. There used to be a style of tournament play where the odds of your survival were extremely low. It was fine, even fun now and then as long as you knew what to expect going in. But if you have a DM that has you write up two characters and then proceed to kill the entire party off one by one? That's what we called a 1-time DM.

You spent a lot of pages claiming that you would NEVER run your game this way. That everything is always a logical extension of the setting. Yet here you are saying that doing that makes you a terrible DM. So which is it?