Mannahnin
Scion of Murgen (He/Him)
This does feel really D&D-focused. While he's not entirely off-based with his first few gens, they're really D&D gens, not encompassing most of the TTRPG market.
Other folks have already mentioned how he's completely overlooking the universal systems in the 80s, like GURPS and Hero (which were fiddly-build-focused games 15+ years before 3E, and I'm sure I'm overlooking other super complex stuff like Space Opera or what have you), and disregarding Vampire and the Storyteller systems' focus on characterization and narrative in the 90s.
Other folks have already mentioned how he's completely overlooking the universal systems in the 80s, like GURPS and Hero (which were fiddly-build-focused games 15+ years before 3E, and I'm sure I'm overlooking other super complex stuff like Space Opera or what have you), and disregarding Vampire and the Storyteller systems' focus on characterization and narrative in the 90s.
Yes, that bit jumped out at me. While 4E did have lots of character options, calling it the high point for build-focused design is absurd. 3E had vastly more, and 4E deliberately chopped down the complexity and fiddliness of character building, reducing the list of skills, reigning multiclassing WAY in, etc. And yeah, encounter design and monster design were massively overhauled to be easier for DMs, and the rules in general simplified a ton (Grapple being an absolute poster child).I find the notion that 4e is not a 5th generation game somewhat baffling. @mearls' definition, as I understand it, is that 5th gen games are ones that make things as simple as possible to run. 4e D&D was a DM's dream. It is literally the easiest version of D&D to run. I mean, when you can fit the entire ruleset for creating a monster on a business card, I'm going to argue that that's a very, very easy system to run.
5th generation games are designed for GM's? How is that not 4e?
Yup.I’m extremely skeptical about this, because Mearls has been beating a similar drum since 2012, when he designed 5e and sold it on exactly the same premise he’s peddling here - that 3e and 4e were all about the bespoke character building, but with 5e they were moving towards ease of play and GM empowerment. It’s very weird to see him now lumping 5e in with 3e and 4e as a character building focused game and predicting the next generation will be the one to do… the same things he claimed to be building 5e to do more than a decade ago.
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