I've been collecting various D&D editions. Recently I decided to start looking at 3.0. I played very little during this era. I feel like I missed out seeing all the material that was released for this edition (3e/3.5). I just bought a first printing of the 3.0 PHB, the book is in great condition. I noticed in the very back of the book there is a DMG/Monster Manual primer. I never knew this was included in the phbs. I owned a copy back when it was current but I don't believe it was a first print run. I don't recall seeing this small section in my copy.
Lands of Intrigue is on my hate list, though that's probably more due to novel-based metaplot advancement than any inherent quality issues. The 2e FR box described Tethyr as a country torn by civil war, where the royal family had been assassinated ~20 years ago and the nobles had been fighting with one another since then. I thought that seemed like a good place to run a campaign, so when I see there's a box set out that's supposed to cover Tethyr (and Amn, but that's less important) I buy it... and is presented with a Tethyr where The Rightful King (who was in hiding as Elminster's scribe) and his Amazeballs Queen has returned and pacified all the nobles and instituted just rule where everyone is happy except the few bad nobles who got exiled. I think that's also where my distaste for metaplot emerged.Three Forgotten Reams Books from the end of 2E are great, and actually not too many mechanics to translate iirc. Lands of Intrigue, Empires of the Shining Sea, and Sea of Fallen Stars. All by Dale Donovan and Steve Schend. Those 2 guys had a great FR run 95-2000
I like a map, which is why to me Ptolus has no equal, but I thought Sharn added a lot of good info that could be useful.Sharn: City of Towers has a fantastic approach to making a city sourcebook: instead of trying to map out a gigantic city, it focuses on describing various districts and what you can find there. There's also a really meaty chapter on how various things work in the city. You want entertainment? That's mostly found in these districts, with more of X over here and more of Y over here. Oh, you meant "entertainment"? That's over there. Interested in scholarship? Morgrave University's the place to be, even if they have a bit of a shady rep compared to other universities. Stuff like that. It does have one flaw in the modern day and that's how the district system relies on a DMG web enhancement which I don't think is publicly available anymore (though it can probably be found with some googling – the name is "building a city" so googling that plus "web enhancement" should probably find some place where it's archived).
Well, it's not like Sharn doesn't have any maps. They're just really high-level maps, sort of like this Manhattan map:I like a map, which is why to me Ptolus has no equal, but I thought Sharn added a lot of good info that could be useful.
I remembered this content being in the book, but your post made me curious what it was replaced with in the second print. So I investigated...Yeah, this was specifically in the first print run, since the DMG and MM were released as subsequent monthly intervals. The idea was basically "here's some basics to tide you over until the real book is released."
I think a unicorn featured fairly prominently in the D&D Adventure Game (the Starter Set of its time), as someone to be rescued. So maybe they thought they should include stats in the supplement.There are some odd choices in both of these "supplements" (why include stats for a unicorn? or a character sheet just for Regdar?) but the 2000 Survival Kit wasn't a bad way to deal with the slightly staggered release dates. I'm not sure it would have been enough for an inexperienced DM to actually run a game absent the DMG/MM, but it certainly feels like a better use of sixteen pages than the Bonus Supplement that replaced it.
That makes sense. There is a significant overlap between the monsters in the D&D Adventure Game rulebook and those in the back of the PHB 3.0 (including the unicorn). Both products released in August 2000, so they probably just reused that content.I think a unicorn featured fairly prominently in the D&D Adventure Game (the Starter Set of its time), as someone to be rescued. So maybe they thought they should include stats in the supplement.
I remember the iconics well, but I'd forgotten about Regdar being largely a marketing gimmick. That does indeed explain why only he appeared in the back of the 2nd print PHB 3.0.The reason for Regdar's existence was apparently that someone in marketing decided that the game needed to have a Human Fighter as its "face character".
I got value from it but not as much as Ptolus. I'm never bound to what is put there as a DM but I like having something there when I don't want to make it myself. I do my own creations this way myself. I'm already good on creating theme and flavor. I tend to need details fleshed out.Personally, I prefer this, because it doesn't lock things in before they're needed. It tells you "These are the kinds of things you'll find in this district, and here are a few specific examples." It treats the city like a city, and not a dungeon.
Bumping this question, curious if this exists for 3.x. I usually just base my buy range on eBay prices sorting by recently sold comps. I went to a used bookstore in my area recently (McKay's), and their prices were ridiculous. $60+ for good to played copies of the 3.5 PHB.Is there anywhere a price guide for 3e-era books and modules similar to what acaeum.com does for 1e?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.