schneeland
Hero
Since it was brought up a couple of times (and I'm also monitoring this): the Kickstarter preview page for Anarchy 2e is Shadowrun: Anarchy 2.0. Campaign is launching on August 26.
Cy_Borg will need to have more traditional classes created for it, I think, although creating new content for Borgs is super-easy.I might also add Cy_Borg.
Yeah, the Borg system is pretty easy to hack. And I'm sure there are already plenty of fan-made classes for it. To incorporate the magic of Shadowrun, it would also be easy to poach some stuff from Mork Borg. Though I think you probably are going to get an even skuzzier vision of the future than Shadowrun regular.Cy_Borg will need to have more traditional classes created for it, I think, although creating new content for Borgs is super-easy.
I’ve been waiting for an opportunity to do this with one of my groups. CWN has everything you need - even the magic - already baked in.I haven't run it myself, but Cities Without Number?
Since you mention PbtA, Metro:Otherscape has PbtA roots and is a fantasy cyberpunk roleplaying game that removed Moves from the system.I am looking for ideas for systems that I could run Shadowrun that are not as complicated and crunchy (and, let's be honest, mess) as Shadowrun itself. So far I have been eyeing Cypher System, Daggerheart, Savage Worlds: Sprawlrunners, Runners in the Shadows and Shadowrun: Anarchy. I am looking for more potential options, especially in the area that is less crunchy than D&D 5e but not more simplistic than Forged in the Dark games - it is for a group with this unique combination of players where some call D&D "math fetish, not a game" and others argue you cannot do anything but Moves in Powered by the Apocalypse, so I need to pick games more balanced between the two extremes, more towards rules medium or slightly rules light.
Outgunned is a good idea though it is worth noting Outgunned campaigns are intentionally relatively short and contained by the design of the game, rather than potentially open-ended like Shadowrun. That might actually be a benefit if you're not wanting to run an open-ended campaign though.Another possible option I have realized - Outgunned with mixing some of types of action flicks it can be about from its expansions.
Christ I need to actually read my copy of Metro:Otherscape properly, I didn't know that!that removed Moves from the system
From those that I already listed, which ones you feel require the most effort to make them work and which ones the least?Many systems could work. How much effort do you want to put into making a system work, may be the question to ask yourself.
Interesting, I also see it uses tags system. How does it play compared to FATE?Since you mention PbtA, Metro:Otherscape has PbtA roots and is a fantasy cyberpunk roleplaying game that removed Moves from the system.
That is good to know, I could run a short, more focused campaign with it.Outgunned is a good idea though it is worth noting Outgunned campaigns are intentionally relatively short and contained by the design of the game, rather than potentially open-ended like Shadowrun. That might actually be a benefit if you're not wanting to run an open-ended campaign though.