Simpler alternatives to run Shadowrun?


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Cy_Borg will need to have more traditional classes created for it, I think, although creating new content for Borgs is super-easy.
Yeah, the Borg system is pretty easy to hack. And I'm sure there are already plenty of fan-made classes for it. To incorporate the magic of Shadowrun, it would also be easy to poach some stuff from Mork Borg. Though I think you probably are going to get an even skuzzier vision of the future than Shadowrun regular.
 




I am looking for ideas for systems that I could run Shadowrun that are not as complicated and crunchy (and, let's be honest, mess) as Shadowrun itself. So far I have been eyeing Cypher System, Daggerheart, Savage Worlds: Sprawlrunners, Runners in the Shadows and Shadowrun: Anarchy. I am looking for more potential options, especially in the area that is less crunchy than D&D 5e but not more simplistic than Forged in the Dark games - it is for a group with this unique combination of players where some call D&D "math fetish, not a game" and others argue you cannot do anything but Moves in Powered by the Apocalypse, so I need to pick games more balanced between the two extremes, more towards rules medium or slightly rules light.
Since you mention PbtA, Metro:Otherscape has PbtA roots and is a fantasy cyberpunk roleplaying game that removed Moves from the system.
 

Another possible option I have realized - Outgunned with mixing some of types of action flicks it can be about from its expansions.
Outgunned is a good idea though it is worth noting Outgunned campaigns are intentionally relatively short and contained by the design of the game, rather than potentially open-ended like Shadowrun. That might actually be a benefit if you're not wanting to run an open-ended campaign though.

that removed Moves from the system
Christ I need to actually read my copy of Metro:Otherscape properly, I didn't know that!
 

Many systems could work. How much effort do you want to put into making a system work, may be the question to ask yourself.
From those that I already listed, which ones you feel require the most effort to make them work and which ones the least?
Since you mention PbtA, Metro:Otherscape has PbtA roots and is a fantasy cyberpunk roleplaying game that removed Moves from the system.
Interesting, I also see it uses tags system. How does it play compared to FATE?
Outgunned is a good idea though it is worth noting Outgunned campaigns are intentionally relatively short and contained by the design of the game, rather than potentially open-ended like Shadowrun. That might actually be a benefit if you're not wanting to run an open-ended campaign though.
That is good to know, I could run a short, more focused campaign with it.
 

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