In some systems High difficulty means it could kill off the entire party....what else would High Difficulty mean? If the encounter is guaranteed to kill off your PCs then it's not high difficulty, it's impossible.
In some systems High difficulty means it could kill off the entire party....what else would High Difficulty mean? If the encounter is guaranteed to kill off your PCs then it's not high difficulty, it's impossible.
Works just fine. 8 just make notes of what he did that session and if we meet him again he gets a bit better fleshed out with each encounter. Some of my best NPCs grew that wayFor AD&D, that would totally work. I just don't see how that would work in 5e. What are you improvising it based on? There's no Level 6 Wizard in the MM, and as noted above, the capabilities of PCs are quite different than NPCs in 5e.
Yup. I literally do this with NPCs all the time. What @EzekielRaiden is saying makes zero sense to me.No, I mostly agree with @Lanefan. There could be rare cases where conditions of being able to acquire the capability are so specific, that it would be unlikely* that a PC could be able to repeat them, but such things should be extremely rare. We are talking about basic stock opponents, those should not be super special unique things.
* Though I agree with Lanefan, that at least in theory, it should be possible. Then it is another matter whether we keep following the adventures of the PC once they become a lich or something like that.
No. Like this is not even hard. Many 5.0 NPCs used same spells than the PCs. They were still less complicated than full PCs. Like your argument is an utter non sequitur.
Sure it did. It just didn't intend that to be the default. You don't provide for something you don't intend to be a part of the game, and the 5e DMG provides for NPCs with PC classes.I don't think 5E is intended to have NPCs with PC classes, at least not PHB PC classes.
I'm saying you can't speak for other people as though what you say on their behalf is in fact true. Because that isn't "discussing" things, it's just more or less white lying.So what you're saying is, no one ever can discuss anything. Because, since the only thing we know is always our own experiences, we cannot ever talk about anything other than that experience, and that experience is so utterly unique to each individual person it means absolutely nothing.
That has never been what balance is defined as in RPGs. In RPGs, balance has and will always mean a range of balance, not perfect balance.That is not the same as being impossible. If you have a fight that is actually balanced against the PCs the PCs would have a 50% chance of winning (probably with some deaths but still winning) and a 50% chance of a TPK.
I disagree. Because I do not think in this day and age we can assume new players are that stupid.Well, they need someone to tell them.
But not the 5.5 DMG, so it's clear that their intentions have changed.Sure it did. It just didn't intend that to be the default. You don't provide for something you don't intend to be a part of the game, and the 5e DMG provides for NPCs with PC classes.
I liked this post and quoted it for truth. I wish I could praise it more.It seems like what some folks want is a set of tables or formulae to calculate what the CR of creature should be based on its abilities - or able to reverse engineer a creature from a chosen CR. The problem is that any such calculation requires the designers to decide AC16 = 1 point = Con 18 = one 2nd level spell = 4d6 lighting damage breath weapon in a 30’ cone. The amount of effort needed to do this is off the charts, and even if you did do it every ability, and then adequately took into account the multiple combinations then party mix would change the variables again because a party of X doesn’t play the same as a party of Y.
3e/Pathfinder 1e arguably needed a CR calculator with specific ranges and stats because it lacked bounded accuracy. Getting this wrong could easily kill your players or leave them whiffling impotently against ACs or saves beyond their ability. You know what… it still didn’t work very well because of the aforementioned party variables.
That isn’t the case in 5e. If you boost an NPCs AC up or down by 2 it likely isn’t going to make a dramatic difference. Similarly if you add an extra spell per day. Or even a spell of one level higher than they could previously cast. 5e is a forgiving game. The DM should feel confident to mess about with things without needing to follow formulae.
Poverty? There are more NPC stat blocks in 2024 MM than in any previous Monster Manual. 46 in 2024 compared to 22 in 2014. Dozens and dozens of examples there of NPCs to show you how to do it. Of more detail and varied levels than ever before too. I love how you can see higher level versions of the same type of NPC.
The best advice on creating new creatures for new players… Take an appropriate stat block and adjust it. Folks have creating monsters for games for about 50 years now without a set of formulae. Do we really need to have them published in the core book now?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.