D&D 5E (2024) Legends of Greyhawk: A Superfan's Perspective

whardell

Explorer
I don't see as many folks talking about this new campaign as I would expect for how dang good it is so I figured I would take a little time to talk about it, maybe convince y'all to try it.

First let me be upfront about my biases so you can judge my opinions with some context:

Hi, my name is Warren. I am not affiliated with WOTC or any of the Premiere organizers. I am a big fan, and lucky enough to get to run an online convention featuring Legends of Greyhawk content. While all the ticket money goes to the DMs and the Premiere organizers, and most of the badge money goes to costs, I am technically going to make a small amount of money on this convention being successful so yes... I do have a financial interest in LoG doing well.

With that out of the way, I am a long time D&D fan, sometime 3rd party publisher (Mithrilpunk Press, we haven't put anything out in a long time.) who had more or less sworn D&D off in favor of other games. It wasn't that I didn't like D&D I had just played an absolute boatload of it and we were playing other things (Alien, Pathfinder2, City of Mist, Genesis, Vampire, Shadowrun and many many others). At Gencon 2024 during the prerelease of the 2024 PHB I decided I wasn't ready to be the kind of guy that DID NOT have a current PHB even though I had very little use for one. I picked it up, it seemed like a neat update on 5e. Nothing revolutionary, but hey there it was on my shelf.

Cut to roughly May of this year, "Woah wait Greyhawk is coming back to organized play?" I have dabbled in organized play for a long time but the old Living Greyhawk was the last time I was really INTO it. Visions of my old gaming groups (most of whom are still in my small list of people I talk to somewhat regularly) danced in my head, a chance to play in a setting that I loved with people that loved it as much as I did? Sign me up.

I began really digging into the content, active in any discord that mentioned it, following the POs on social media, collecting various answers, standing up a fan site, engaging with other big fans basically just diving headfirst into it. I've played it at Gencon, and in every monthly Virtual D&D Weekend, I will be playing this weekend at Dice Online Games con, at the end of the month we will be running it at Iuzual Suspects Presents, Next month I'll be at Highfolk weekend, and Pax Unplugged. Looking forward I am figuring out which cons I can attend and planning my vacation days :) Like the title says, Superfan.

Alright so that is me, now onto Legends of Greyhawk aka LoG. Why do I like it, why should you? What do I not like about it? Why should you give it a shot anyway?

LoG is "core D&D" all you need is the PHB (or the free rules). The only lore you need to know if in the DMG. WOTC isn't changing the campaign world with a bunch of Greyhawk lore drops. You can show up and play and not feel the need to be an expert at rules, lore, or options. As a 2024 rules only game, you don't need to worry about analysis paralysis or tracking down a copy of Bigby's Guide to Aardvarks for the optimum animal companion. Make a character, jump in and play, have an awesome time.

LoG jumps right into recognizable (but not stale) stories. Hommlet, The Moathouse, The City of Greyhawk, The Temple of Elemental Evil. These are some of the more core D&D experiences and here they are in 2025 getting fresh takes that honor their roots and take the story into interesting places. LoG brings some of the classics to a new generation of player and connects the modern game back to its roots. I love Eberron and The Forgotten Realms, but there is just something extra iconic about the setting that started it all.

But you really don't need to know anything to enjoy these stories. Most of the "history" of Greyhawk happened 10+ years in the future from when Legends of Greyhawk starts. You aren't at a disadvantage if you aren't well versed in the lore and the old canon isn't guaranteed to be the new canon anyway.

There is A LOT of content already for those that want a deep dive. At the time I am writing this there are 12 released adventures. By this time next week there will be 15, by November, 18. By this time next year... 60ish There is a ton to do and see in this campaign.

But you aren't "behind". Each "region" is going to get its own storyline. Why some super active players have logged 10 adventures on one character already by combining 3 regions, there are plenty of folks that will do 1 character per region. Showing up with a first level character does not feel like you are behind the curve.

It is local! But not hyper local. With three (announced) Premiere Organizers in the US you are never far from a convention running this content. Sure there is the Origins + Gencon combo in the midwest, but theres the PaxUnplugged + PAGE combo in PA. Theres Wondercon, San Diego Comic Con in the West.... Florida, Georgia, Maryland, Pennsylvania, Ohio, Indiana, California, Washington, Vegas... Unlike some older OP campaigns your real world location has nothing to do with your character's location.

The adventures are well written. murders, mysteries, dungeon crawls, infiltrations, heists, escapes games in LoG run a range of types and most challenges can be solved multiple ways. This content is written by people with a lot of D&D experience and a lot of experience running D&D in 3-4 hour time slots. Fun, concise, fresh... This is exactly the type of game I am looking for.

It is focused on the range of levels that I enjoy the most. With slower levelling than Adventurer's League you aren't plowing into Tier2 and Tier 3. If you attended a con for the first time and played Legends of Greyhawk, you'd be second or 3rd by the end of the convention. If it was a big convention and thats all you did, you might be 4th level. From there you would gain about 1 level per convention. That is a good pace.

It is not super high magic. Your magic items mean something, in tier one play (level 1 - 4) you can only have one magic item (uncommon+) this is much more like a home game following the book rules than many other organized play campaigns. Your choices matter, your magic items help define who you are.

What don't I like?

  • I wish there was an international component, or more of one at least. There have been LoG conventions in Canada, but outside of North America... its not there yet.
  • Games can be expensive. Frankly attending gaming conventions especially ones you have to travel to, is not in everybody's budget. Paying $20 or more for a game of D&D is more than some folks will find reasonable. This will get better as content exists its exclusive period and starts being widely available for smaller conventions and home play.

Why give it a shot?

  • If you know Greyhawk, playing in LoG is like coming to the old stomping grounds. Its a great chance to explore the world again, and be delighted by the differences.
  • If you don't know Greyhawk, LoG is a chance to play in the setting that started it all and build some personal experience with things that you've probably heard about but not seen in a D&D game.
  • If you like a little bit grittier flare, its modern D&D its not "gritty" but it is slower paced, lower magic, more grounded stories, set in a more "typical" fantasy setting.
  • Its surprisingly online right now, Between Baldman Games Virtual D&D Weekends, (and their region launch of Highfolk in November), West Coast Adventurer's Guild's Dice Online Games Con (DOGcon), and my own Iuzual Suspects Presents con, there are a truly massive number of LoG games coming to you digitally in the next 30 days. Its hard to beat the ease and affordability of online conventions.
  • Its about to explode everywhere, PAX Unplugged, PAGE, GaryCon, Dice Tower West, Winter Fantasy, Comic Con the Cruise, Wondercon and dozens more mean wherever you are there is con near you featuring Legends of Greyhawk.

I could go on all day about this campaign, but rather than do that, I'll just say "hey if you are interested, you should check it out. If you have questions, you should ask them!"
 

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Are Legends of Greyhawk adventures available somewhere for those of us that can’t make it to cons? I’d love to run it at home.
That is a great question. Legends of Greyhawk is designed as a "Convention First" program. The primary goal is to get people to show up to conventions, whether local or destination.

Content will premiere at (generally) large conventions - Short List for 2026 Winter Fantasy, GaryCon, WonderCon, Origins, SDCC, GenCon. This is the "Exclusive" period where only the particular Premiere Organizer gets to run it.

Content will then move to being available through WOTC for request at other conventions. We don't have a firm grasp on this timing but ~3-6 months seems like a safe guess.

Content will then move to be eligible for home play, at which point it will be for sale.

Most of the above is based on public statement from Baldman Games. Keep in mind that we expect some (maybe lots) of variance between POs in how and if content releases. BMG has said that everything they have announced will eventually make it to home play. Though they just did just recently indicate there would be a one time only ever exclusive something at Winter Fantasy so I suspect that one won't make it to home play.

For now, if you can't make it to a convention physically, there are a bunch of online conventions. I am very excited about it being available for home play though. So right there with you.
 


Paying $20 or more for a game of D&D is more than some folks will find reasonable. This will get better as content exists its exclusive period and starts being widely available for smaller conventions and home play.
LoG sounds interesting enough, but being limited to conventions definitely impacts its reach.

Any idea when and how this becomes available for home play? I assume it will show up on DMsGuild for that, but not sure
 


I feel like Con/organized play adventures are always going to be a little railroady since you have to get folks through in a time slot. Especially in 5e where combat takes a lot longer. Now if you have 15 of them you can slap in a sandbox I can see the value of that. Maybe once they are out i will check them out.
 

LoG sounds interesting enough, but being limited to conventions definitely impacts its reach.

Any idea when and how this becomes available for home play? I assume it will show up on DMsGuild for that, but not sure
I am expecting early 2026. But that is just my guess. As for how it will be released to the public for home play, I haven't heard any details. DMsGuild is a reasonable guess. I'd also not be surprised by a D&D Beyond release.
 

I feel like Con/organized play adventures are always going to be a little railroady since you have to get folks through in a time slot. Especially in 5e where combat takes a lot longer. Now if you have 15 of them you can slap in a sandbox I can see the value of that. Maybe once they are out i will check them out.
Sure, writing (and running) a game for a dedicated 3-4 hour slot that includes 3-7 players, of levels 1-4, that are unlikely to have a balanced party makeup is going to be a little different than writing or running for a more typical group.

I will say all the ones I have played / run have a variety of scenes that can be expanded or shrunk to fit the time allotted. There is enough of a through line that you could run the first three, and then move the party to Greyhawk for the second three, and then move them to Highfolk for the next 3 and so on. But each one really stands on its own as well. I absolutely think there is good fodder for a home game here as well.
 

I don't see as many folks talking about this new campaign as I would expect for how dang good it is so I figured I would take a little time to talk about it, maybe convince y'all to try it.

First let me be upfront about my biases so you can judge my opinions with some context:

Hi, my name is Warren. I am not affiliated with WOTC or any of the Premiere organizers. I am a big fan, and lucky enough to get to run an online convention featuring Legends of Greyhawk content. While all the ticket money goes to the DMs and the Premiere organizers, and most of the badge money goes to costs, I am technically going to make a small amount of money on this convention being successful so yes... I do have a financial interest in LoG doing well.

With that out of the way, I am a long time D&D fan, sometime 3rd party publisher (Mithrilpunk Press, we haven't put anything out in a long time.) who had more or less sworn D&D off in favor of other games. It wasn't that I didn't like D&D I had just played an absolute boatload of it and we were playing other things (Alien, Pathfinder2, City of Mist, Genesis, Vampire, Shadowrun and many many others). At Gencon 2024 during the prerelease of the 2024 PHB I decided I wasn't ready to be the kind of guy that DID NOT have a current PHB even though I had very little use for one. I picked it up, it seemed like a neat update on 5e. Nothing revolutionary, but hey there it was on my shelf.

Cut to roughly May of this year, "Woah wait Greyhawk is coming back to organized play?" I have dabbled in organized play for a long time but the old Living Greyhawk was the last time I was really INTO it. Visions of my old gaming groups (most of whom are still in my small list of people I talk to somewhat regularly) danced in my head, a chance to play in a setting that I loved with people that loved it as much as I did? Sign me up.

I began really digging into the content, active in any discord that mentioned it, following the POs on social media, collecting various answers, standing up a fan site, engaging with other big fans basically just diving headfirst into it. I've played it at Gencon, and in every monthly Virtual D&D Weekend, I will be playing this weekend at Dice Online Games con, at the end of the month we will be running it at Iuzual Suspects Presents, Next month I'll be at Highfolk weekend, and Pax Unplugged. Looking forward I am figuring out which cons I can attend and planning my vacation days :) Like the title says, Superfan.

Alright so that is me, now onto Legends of Greyhawk aka LoG. Why do I like it, why should you? What do I not like about it? Why should you give it a shot anyway?

LoG is "core D&D" all you need is the PHB (or the free rules). The only lore you need to know if in the DMG. WOTC isn't changing the campaign world with a bunch of Greyhawk lore drops. You can show up and play and not feel the need to be an expert at rules, lore, or options. As a 2024 rules only game, you don't need to worry about analysis paralysis or tracking down a copy of Bigby's Guide to Aardvarks for the optimum animal companion. Make a character, jump in and play, have an awesome time.

LoG jumps right into recognizable (but not stale) stories. Hommlet, The Moathouse, The City of Greyhawk, The Temple of Elemental Evil. These are some of the more core D&D experiences and here they are in 2025 getting fresh takes that honor their roots and take the story into interesting places. LoG brings some of the classics to a new generation of player and connects the modern game back to its roots. I love Eberron and The Forgotten Realms, but there is just something extra iconic about the setting that started it all.

But you really don't need to know anything to enjoy these stories. Most of the "history" of Greyhawk happened 10+ years in the future from when Legends of Greyhawk starts. You aren't at a disadvantage if you aren't well versed in the lore and the old canon isn't guaranteed to be the new canon anyway.

There is A LOT of content already for those that want a deep dive. At the time I am writing this there are 12 released adventures. By this time next week there will be 15, by November, 18. By this time next year... 60ish There is a ton to do and see in this campaign.

But you aren't "behind". Each "region" is going to get its own storyline. Why some super active players have logged 10 adventures on one character already by combining 3 regions, there are plenty of folks that will do 1 character per region. Showing up with a first level character does not feel like you are behind the curve.

It is local! But not hyper local. With three (announced) Premiere Organizers in the US you are never far from a convention running this content. Sure there is the Origins + Gencon combo in the midwest, but theres the PaxUnplugged + PAGE combo in PA. Theres Wondercon, San Diego Comic Con in the West.... Florida, Georgia, Maryland, Pennsylvania, Ohio, Indiana, California, Washington, Vegas... Unlike some older OP campaigns your real world location has nothing to do with your character's location.

The adventures are well written. murders, mysteries, dungeon crawls, infiltrations, heists, escapes games in LoG run a range of types and most challenges can be solved multiple ways. This content is written by people with a lot of D&D experience and a lot of experience running D&D in 3-4 hour time slots. Fun, concise, fresh... This is exactly the type of game I am looking for.

It is focused on the range of levels that I enjoy the most. With slower levelling than Adventurer's League you aren't plowing into Tier2 and Tier 3. If you attended a con for the first time and played Legends of Greyhawk, you'd be second or 3rd by the end of the convention. If it was a big convention and thats all you did, you might be 4th level. From there you would gain about 1 level per convention. That is a good pace.

It is not super high magic. Your magic items mean something, in tier one play (level 1 - 4) you can only have one magic item (uncommon+) this is much more like a home game following the book rules than many other organized play campaigns. Your choices matter, your magic items help define who you are.

What don't I like?

  • I wish there was an international component, or more of one at least. There have been LoG conventions in Canada, but outside of North America... its not there yet.
  • Games can be expensive. Frankly attending gaming conventions especially ones you have to travel to, is not in everybody's budget. Paying $20 or more for a game of D&D is more than some folks will find reasonable. This will get better as content exists its exclusive period and starts being widely available for smaller conventions and home play.

Why give it a shot?

  • If you know Greyhawk, playing in LoG is like coming to the old stomping grounds. Its a great chance to explore the world again, and be delighted by the differences.
  • If you don't know Greyhawk, LoG is a chance to play in the setting that started it all and build some personal experience with things that you've probably heard about but not seen in a D&D game.
  • If you like a little bit grittier flare, its modern D&D its not "gritty" but it is slower paced, lower magic, more grounded stories, set in a more "typical" fantasy setting.
  • Its surprisingly online right now, Between Baldman Games Virtual D&D Weekends, (and their region launch of Highfolk in November), West Coast Adventurer's Guild's Dice Online Games Con (DOGcon), and my own Iuzual Suspects Presents con, there are a truly massive number of LoG games coming to you digitally in the next 30 days. Its hard to beat the ease and affordability of online conventions.
  • Its about to explode everywhere, PAX Unplugged, PAGE, GaryCon, Dice Tower West, Winter Fantasy, Comic Con the Cruise, Wondercon and dozens more mean wherever you are there is con near you featuring Legends of Greyhawk.

I could go on all day about this campaign, but rather than do that, I'll just say "hey if you are interested, you should check it out. If you have questions, you should ask them!"
Sadly doesn't seem to be at the Strategicons. Maybe someday, sounds cool.
 

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