FitzTheRuke
Legend
I just began work on what will probably be a big project - a complete overhaul of "what you can buy" in 5e. It's something that's bothered me since 2014, and 2024 did little to address it to my satisfaction. This project will probably include the entire Economy of the game, and also include Magic Items. It's quite a lot to take on!
It occurred to me, that this community might be a great resource for ideas, even if some might tell me not to do it. I welcome your input, and I'm happy to be influenced in certain directions, I think, but I have a basic outline of goals that I'd prefer help with, as opposed to resistance against. I'm fine with alternative suggestions, but you may have different goals in mind than I do. There's a lot of different ways that it could be done, but not all will suit my purpose, if you follow.
Goal #1: Stuff to Buy
Ultimately, I want players to be able to have some fun stuff to spend their money on. I have a few specific thoughts on that:
Goal #2: How you buy it.
Goal #3: Do It Yourself Crafting
Goal #4: Healing, and systems like it.
I have many more thoughts on the subject, but I'd better stop before I lose everyone. Anyone have anything that they'd like to share?
It occurred to me, that this community might be a great resource for ideas, even if some might tell me not to do it. I welcome your input, and I'm happy to be influenced in certain directions, I think, but I have a basic outline of goals that I'd prefer help with, as opposed to resistance against. I'm fine with alternative suggestions, but you may have different goals in mind than I do. There's a lot of different ways that it could be done, but not all will suit my purpose, if you follow.
Goal #1: Stuff to Buy
Ultimately, I want players to be able to have some fun stuff to spend their money on. I have a few specific thoughts on that:
- I want to expand the equipment list, but I don't just want "moar stuff" - I want it to actually DO things (mechanically). Somewhat like what 2024 has done, but with better scaling (looking at YOU, Alchemists Fire).
- I am happy to steal things that Magic Items do, and move it over to "mundane" items. There's always been a lot of "Magic Items" that aren't all that magical. I even include +1 (etc) weapons in this! To me, that's always simply been a higher quality of craftsmanship. It's not mechanically (IMO) "magical" enough for a magic item, if you follow me. So when it comes to Armor & Weapons, I would like mundane quality rankings.
- I am okay with it being ultimately more "video-gamey", but I don't want it to be TOO "video-gamey", if you get me. I want you to be able to buy stuff, but not to be bogged down in tons of stuff that you trash and replace.
Goal #2: How you buy it.
- I'd like to bring the cost of things "toward the middle". I find the exponential curve of the cost of (primarily magic items) to be, frankly silly (You can buy a Warship, or an Army, for the price of some Magic Swords). OTOH, I really don't care, and have never had any players who care, about tracking copper pieces.
- I've considered the "Silver Standard", and I really like it. However, D&D is really, really married to the Gold Piece Standard. I haven't 100% decided what to do, here. But either way, having the "cheap stuff" be more expensive, and the "expensive stuff" be cheaper, might make things a little more reasonable. No, I don't care if it's historically accurate here. D&D Worlds tend to have an awful lot of coins compared to the real world. I won't find it strange if your meal at an Inn costs 1gp, or whatever we come up with.
Goal #3: Do It Yourself Crafting
- Yes, I'd like a crafting system. 2024 D&D is close, maybe, to a working system, but I'm not sure I like things taking months and months at higher levels. Maybe.
- OTOH, I don't want people crafting Magic Items. At least, not pumping them out like Bastions seem to do, or building all the broken combos like 3e seemed to do. IDK - I'm open to feedback on this one.
Goal #4: Healing, and systems like it.
- As part of my "stealing" Magic Items for Mundane Items, I'd like to come up with a simple system for Healer's Kits & Bandages and that sort of thing, that replaces (at least at lower levels) the "Healing Potion". Again, I'm not a fan of basic stuff that people can do in the real world jumping immediately to a magical fix. IF HP are not entirely "Meat Points" (and I'm okay with them being a - little - bit meat, they should be able to come back just as easily with some TLC as they do with some Strange Brew. Let's get some basic bandaging before we jump to slugging potions!
- This goes DOUBLE for Alchemy! I'd like Alchemy, and Poisons, and that sort of thing to be useful beyond Level 1. If you're going to be, essentially "throwing gold pieces" at an enemy, it should AT LEAST be comparable to a Cantrip (probably better than that). It HAS to be worth using your Action for, when you could otherwise be doing something for free that is more effective.
I have many more thoughts on the subject, but I'd better stop before I lose everyone. Anyone have anything that they'd like to share?