And for the sake of completeness, this was my reply to a
comment from the OP ("sounds like BECMI all over again - which isn't a bad thing."):
BECMI was its own branch of D&D, with a different progression path and only slightly parallel with AD&D. What I’m suggesting wouldn’t be a separate rules line—it would remain fully compatible with the current core rules from the start, no conversion needed.
The bigger distinction for me is in the format, not the rules. I’d want to lean into the strengths of a boxed product: maps, cards, tokens, handouts—things that make the game feel closer to a boardgame in accessibility and presentation. The idea is that you can keep expanding with more boxes, whether you’re a casual group that prefers the simpler play experience or a veteran DM who just wants more high-quality components for their table.
So yes, it echoes the “ongoing path” feel of BECMI, but the intent here is to enrich the material experience of D&D, while staying lockstep with the core game.