Bacon Bits
Legend
I mean, Draw Steel did fix this.It would be simple to do so.
Treat the game like a game. Stop worrying about verisimilitude.
Rest Update: You cannot take a long rest until you've had ~20 rounds of combat.
Done.
It's kinda hilarious though.
Such obvious things as "rest as often as possible" and "hit fast and hard" were completely overlooked in the game's basic design.
A later post by Mearls. "A party that unloads with their best powers simply breaks the system."
1. Long rests no longer set the party to max effectiveness. They set you to base effectiveness.
2. When you complete an encounter, you have spent resources, but you gain effectiveness.
3. The players now have the opportunity to balance the adventuring day themselves. They can press their luck or be conservative as they choose. You know, like a game.
4. When the players rest, they get reset back to the baseline, and their effectiveness translates into earned XP.
It's such a good system that it's obviously how it should be done once you've done it for a few sessions. Stop using punishments like ambushes. Gamify it.
Unfortunately, it's not easily translated to D&D.