Zardnaar
Legend
Saying "no" to your players is not automatically railroading.
However, saying "no" to your players is quite common with the more ham-fisted, clumsy forms of railroading.
It's sort of like how frequent urination is a common sign of diabetes, but not a smoking gun by any means. You could also have enlarged prostate, or you could be consuming excess amounts of water, or you could have a 1st trimester pregnancy, or you could be taking a medication that has that side effect, etc. But if you do have the symptom, and you don't know why, it's probably a good idea to look into it.
For myself, I vastly prefer to:
- Say "yes"
- Set out conditions and get player assent, then roll
- Dig deeper and ask what the player is aiming for or what they really desire
- Say "no, but..." and offer one or more alternatives in a similar direction
- In truly desperate cases, explain my position as much as I can, then ask for their input
I have only had to say a hard "no" like...twice, in something like seven and a half years of running this game. "Yes", "yes, and...", "yes, but...", and "no, but..." have served me extremely well in that time, and functionally every case where they don't, a quick (<5 min) conversation clears up the issue and puts us on a track to giving everyone what they really care about.
I said no recently.
Silvery Barbs spell.