D&D General Extra Life Charity D&D Accessories - With possible hints for the Forgotten Realms books?

It's been like what 10 years or something so the ten towns have had time to rebuild.
It's an interesting question: the Sword Coast region in the 1490s DR is a quantum flux apocalypse waiting to happen...and WotC is still selling those Adventure books. How will they treat the canonically of those Adventhres? Will they hint that they happened, or could still yet happen...? Baldur's Gate and Icewind Dale will have to address that, at least. And for Baldur's Gate they are bringing in the BG3 characters, which opens up a bunch of cans of worms too.

WotC has been against metaplot,and I don't see thst changing...so what will this look like?
 

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WotC has been against metaplot,and I don't see thst changing...so what will this look like?
I think it might be changing—a bit. Honestly I’m not sure they have much choice at this point: with BG3 taking place after Descent into Avernus, and with the setup of DoA positing that a region-shaking event has transpired, I can’t imagine how to make a Baldur’s Gate gazetteer without first deciding whether that gazetteer describes a city prior to or after DoA and BG3. There are indications the new books may be set around 1500 DR, and, if so, I can imagine WotC deciding to go ahead and settle canonical outcomes for some of the 5.0e adventures. Not a return to the thick, ongoing, constantly updated metaplot of the 1e–4e Realms, but something like “Let’s advance the timeline now that it has been ten real-world years” seems likely to me.
 

I think it might be changing—a bit. Honestly I’m not sure they have much choice at this point: with BG3 taking place after Descent into Avernus, and with the setup of DoA positing that a region-shaking event has transpired, I can’t imagine how to make a Baldur’s Gate gazetteer without first deciding whether that gazetteer describes a city prior to or after DoA and BG3. There are indications the new books may be set around 1500 DR, and, if so, I can imagine WotC deciding to go ahead and settle canonical outcomes for some of the 5.0e adventures. Not a return to the thick, ongoing, constantly updated metaplot of the 1e–4e Realms, but something like “Let’s advance the timeline now that it has been ten real-world years” seems likely to me.
Yes, 1501 DR is the new default starting date.

Yet both DiA and BG3 have a number of possible outcomes, and again they are still actively selling those products (the DMG made a hard sell for both Tyranny if Deagons and Princes of the Apocalypse in the Greyhawk chapter!), so "those are historical possibilities that may yet come to pass" is also an option, say in a sidebar.
 



Fairly simple matter to put Goliaths all over the map of Faerûn in the margins, in strange mountains or tundra.
Eh, I do think they should be concentrated around areas associated more with giants. Like, off the top of my head, there really aren't a lot of giants in anauroch (especially if the death giants are no longer associated with netheril) so I likewise wouldn't expect there to be a population of goliaths there.
 

Eh, I do think they should be concentrated around areas associated more with giants. Like, off the top of my head, there really aren't a lot of giants in anauroch (especially if the death giants are no longer associated with netheril) so I likewise wouldn't expect there to be a population of goliaths there.
Well, remember, Faerûn is a Points of Light Setting, Giants are never far off.

In Anauroch in particular, Hill Giants are a established thing, both as nomadic raiders and servants of the Pharrem, in particular Fallen Giant Rift is full of them. Adding Goliath nomads fits in well.

Screenshot_20251015_121037_Chrome.jpg
 



Well, remember, Faerûn is a Points of Light Setting, Giants are never far off.

In Anauroch in particular, Hill Giants are a established thing, both as nomadic raiders and servants of the Pharrem, in particular Fallen Giant Rift is full of them. Adding Goliath nomads fits in well.

View attachment 419698

I don't think FR really fits the term points of light setting.

Yes it has alot of wilderness, and Faerun very large land, at least the size of North America, not including the Underdark even, but there simply are too many major nations and cities, and relatively (by D&D standards, compared to say Greyhawk, Nentir Vale, Darksun...) safe trade routes between many cities and nations, its too cosmopolitan.

I mean for large Kingdoms you Mulhorand, Chessenta, Unther, Cormyr, Sembia, Calimshan, Impiltur, Damara, Vaasa, Rashemen, Thay, Algarond, Tethyr, Amn, Moonshae Isles, Evermeet, The Great Rift, Lurien, Durpur, Halruaa, Lantan, Sempar, etc...

Now are there parts of FR that are points of light, yes, Icewind Dale, Swordcoast (sort of, by FR standards, not others), Westgate sort of, Chult, etc...

But can you say Cormyr is points of light? Or Mulhorand? Sembia? Even Thay while dark is not really points of light for all its evil, there is a national order to its evil, its rules based evil band things like bandits are not tolerated.
 

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