D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

Talisman? Heroquest?
I rarely reply twice to the same post, but since you've already seen my other response...

There are two exceptions to the D&D adjacent board games that I forgot about. Tyrants of the Underdark and Lords of Waterdeep. They don't play in anything like a D&D like manner, the way Gloomhaven and Heroquest do, but they do have a distinctly D&D flavor and are very good board games.

Edit: I'm not fully awake it seems. I forgot the second game!! Put it in bold as my edit. lol
 
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Which games? I can't think of any that work quite how you describe.

But I came from the era of Pong and Space Invaders, and we always rested whenever we ran low on resources back then.
Diablo, Diablo clones Mass effect Dragon Age. Final Fantasy Star Ocean, etc once they convert to MP.
most, CRRGs, JRPGs, ARPRGs after the 80s.

Fewer Video game RPGs use attrition once the 90s hit
 

I rarely reply twice to the same post, but since you've already seen my other response...

There is two exceptions to the D&D adjacent board games that I forgot about. Tyrants of the Underdark. They don't play in anything like a D&D like manner, the way Gloomhaven and Heroquest do, but they do have a distinctly D&D flavor and are very good board games.
I will check this one out, and the others.
 

D&D actually does a really good job at that with a few minor tweaks. You also need a really good DM, though, because a DM who doesn't know how to set up and run political intrigue is going to bring down any game set around it.
At that point, the DM can just save themselves a few hundred bucks and just play in FKR or even go forum/discord RP.
 

I rarely reply twice to the same post, but since you've already seen my other response...

There is two exceptions to the D&D adjacent board games that I forgot about. Tyrants of the Underdark. They don't play in anything like a D&D like manner, the way Gloomhaven and Heroquest do, but they do have a distinctly D&D flavor and are very good board games.
To add in some derailment: Brotherwise Games game Call to Advengure is about using cards to build a fantasy character with a full story arc, and has expansions for Name of the Wind, the Stormlight Archives, and full-on D&D ("Epic Origins").

They even have conversion documents so you can take the resulting character and fill out a 5E character sheet (or the Stormlight RPG sheet for the Stormlight game).
 

OR
4) Ban nova
download.jpg
 

Sure, you can play D&D like a boardgame, but of all the playstyles you can engage with D&D, boardgame is the one D&D is the worst at. It's just not good. If I want to play a boardgame, I'm going to pull out a real boardgame that is designed to be a lot of fun, not D&D.
To be fair, my group played 4e like a boardgame every week for six months after we dropped it as an RPG. It was a lot of fun.
 


It absolutely is railroading to shutdown a rest simply by declaring it impossible and there were pages of discussion on why that is the case earlier, you may want to jump in with some of those rather than expecting to rehash it from square one.
If the gm relies exclusively on narrative weight instead then there are absolutely no consequences that impact the PCs on any level other than inconsequential narrative ones. You yourself made that clear when you were unable to supply any beyond the narrative ones you were defending design with.
Are you being serious in this quote? Especially the bolded. It is a role playing game; therefore, if the players take their roles the narratives would be consequential.
 


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