Do you use "voice acting" when you play?

I think "voice acting" would oversell it, but, similar to others here, I try to be clear about when I'm speaking IC and when it's OOC, and I also try to adjust tone and vocabulary a bit based on the character I'm playing / the NPC I'm currently representing. It's only a handful of really distinct voices, but it also helps me a bit to get into my character and into the game world.
 

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And 99% of the time it annoys me when other people do.
Why? I know that a couple other posters commented this as well and I never asked but for some reason I'm gonna ask you...and anyone else that reads this...

Why does it annoy you, or why don't you like it?

I mean, I can see someone not wanting to do it themselves, or not feeling comfortable, or even being unable somehow...but the idea that someone else doing it being annoying makes me wonder...

EDIT: Additional question!

Without the "funny voice" or prefacing everything the PC says with "PC says" how do you keep OOC speech and IC speech distinct without regular moments of confusion about which is which?

I'm curious about this cause I have watched a few more AP videos I really really do find the groups that don't regularly use "funny voice" can be really hard to follow at times cause I routinely find myself unable to discern between OOC narration and things PCs say IC.
 
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Nope. For me, role-playing is not about amateur dramatics. Unwelcome take I expect.

Unwelcome only in how it implies that other things at the table aren't "amateur".

Gamers are, broadly, amateur dramatics, amateur historians, amateur tacticians, amateur storytellers... all of it is amateur. So being down on one aspect of it for being amateur is... a bit weird.
 
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I don't really do voices as a regular thing. I give examples to make an NPC stand out and occasionally pepper it in to maintain that sense of immersion, but definitely not constantly and not over the top. I take this approach both as a player and a DM. I think intonation and word choice do a lot of the necessary distinction between characters.

I will sometimes describe a voice, esp. if I cannot do it even as a brief example. When the party had an encounter with clockwork sphinx I described its voice as coming from deep within its body, "a scratchy cracking thing that emerges from its open mouth even as its lips do not move, nor does it seem to have a tongue. The voice is detached and distant and has a flat affect." And then, I added as an aside using a comparison the players would get even though their characters wouldn't, that is sounded like an haunted speak n' spell played through a gramophone.
 

Nope. For me, role-playing is not about amateur dramatics.
And 99% of the time it annoys me when other people do.

To expand on what @zarionofarabel asked: how much voice change does it take to annoy you? So, funny voices are right out. Are accents a problem? Does it annoy you when someone talks in a more projected stage voice? A (fake) lisp?

Even as someone who takes part in a certain amount of voice acting, I agree that over-the-top theatrics are bad. And sometimes it just gets old. I had a fellow player once ask me to tone down the stuttering on a character I had because it grated on them how much time it took me to talk. I'm curious if there are certain things that people find worse than others.
 

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