D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)


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The Dungeon Master's Guide (DMG) provides examples of hazards, including brown mold, green slime, rapture weed, webs, yellow mold, and various environmental conditions like extreme cold, extreme heat, strong wind, heavy precipitation, high altitude, desecrated ground, frigid water, quicksand, razorvine, slippery ice, and thin ice.

I don’t have it in front of me. But this is AI’s summary of dmg hazards. Sounds like survival identifies dangerous plant based hazards to me.
 

You asked for A thing. Identifying which mushroom is poisonous is also something Survival cannot do, but Nature can. Knowledge of plants is by RAW a part of the Nature skill.
I would put that under Survival, if you do not know which plants or animals are poisonous, you ain't surviving.

also the weather.
Survival will tell you what the weather will be and how to endure it. Nature will tell you WHY the weather is like that.

Survival will allow you to avoid quicksand, Nature will tell you while you are stuck in it and waiting to die from exposure that it is holding you inside because it is a non-Newtonian fluid.
 

The Dungeon Master's Guide (DMG) provides examples of hazards, including brown mold, green slime, rapture weed, webs, yellow mold, and various environmental conditions like extreme cold, extreme heat, strong wind, heavy precipitation, high altitude, desecrated ground, frigid water, quicksand, razorvine, slippery ice, and thin ice.
Right. All similar to traps that you have to recognize to avoid. Unlike a poisonous mushroom which you can walk by a never know it's name, let alone if it's poisonous.

The Nature skill is explicitly lore of plants, which includes mushrooms, and other lore aspects of Nature. Survival =/= lore.
Sounds like survival identifies dangerous plant based hazards to me.
Only the hazardous ones that are similar to traps and need to be recognized, because they can harm the party if the party walks into the hazard area.

I suppose one area of overlap would be if there were acid mushrooms that ate away the soles of the boots/shoes worn and burned those walking through the mushroom field. That would be a hazard. Which mushroom is poisonous to eat, though, isn't a hazard.
 

I would put that under Survival, if you do not know which plants or animals are poisonous, you ain't surviving.
Nah. There are plenty that aren't poisonous at all, like rabbits, squirrels, apples, etc. You just gather those with your survival check.

Lore is Nature. Putting lore into Survival is a house rule.

There is a reason that Nature is Int, and Survival is Wis.
 

No they aren't. A hazard in D&D is a dangerous obstacle, not food. Look up hazards in the DMG. Mushrooms won't be listed. Essentially, hazards function as a kind of trap.
but if I'm out foraging in the forest then survival is what I use to identify the things I can eat - so sure by raw it might not tell me if an unknown fruit is poisonous but it will tell me if it is not edible, which is all I need to know about it.
 

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