MichaelSomething
Legend
Golden Sky Stories is a heartwarming, non-violent role-playing game from Japan, by Ryo Kamiya. In this game, players take on the role of henge, animals that have just a little bit of magical power.
	
				
			Good Society: A Jane Austen RPGI am feeling the need to stretch my GMing skills beyond my comfort zone a little, and since I generally like high concept, high action games, I thought I would ask about games that don't rely on action, especially combat, to be compelling.
Whether it is romance, mystery, horror, politics or just slice of life, what games do you think excel at being engaging and compelling in play without being focused on action adventure or combat?
I've read but not played the old GURPS Discworld RPG. There's a good amount of non-combat content in that typical GURPSy way, including lots of character options and some scenarios and adventure seeds.I've heard good things about the Discworld rpg. I have it but foolishly have not yet read it.
In before someone unhelpfully says, "Oh you can totally play 5e D&D [or insert their favorite TTRPG here] that way!"Thanks everyone that has made suggestions so far.
A little background: I was trying to get a friend of mine to try Daggerheart, and he said "If a manager for a Punch and Judy puppet show can't be a viable PC in the game, I probably won't last long." and "I don't want to be forced to be a tactician in a role-playing game" in the ensuring discussion. Now, I don't necessarily want to run Punch and Judy: Behind the Scenes, but it did get me thinking about running something more dramatic. Not cozy, and with real stakes, but where choices and interactions are the driving force rather than action and violence.
I don't really want to default to a monster/murder mystery though. Maybe something bleak, like The Road or Looking For a Friend at the End of the World, or something weird like a time loop or dream world RPG.
Ah, given this background, let me bear my drum: the Cosmere RPG would support this. It is entirely viable to create the character your friend wants to play who literally contributes nothing in combat, while another player is freaking John Wick and...it will work. It does require the DM provide Scenes where pupper show management take center stage (as it were) where punching is no good, but...it will work. It bridges the combatant/non-combatant balance problem that D&D has spent 50 years actively ignoring.A little background: I was trying to get a friend of mine to try Daggerheart, and he said "If a manager for a Punch and Judy puppet show can't be a viable PC in the game, I probably won't last long." and "I don't want to be forced to be a tactician in a role-playing game" in the ensuring discussion. Now, I don't necessarily want to run Punch and Judy: Behind the Scenes, but it did get me thinking about running something more dramatic. Not cozy, and with real stakes, but where choices and interactions are the driving force rather than action and violence.
