I can't put a % to it, but both of these books appear to be vastly more useful to me than all of the adventure books set in FR. I used to buy those just for the monsters and some times for encounter locations!For those that have read the new FR books:
What is in those books that would be of use to GMs and Players who don't use the Realms? How so? Overall, what percentage of the content would consider to be useful outside of Realms play?
Thanks.
So what makes it a FR product?Pretty much all of the crunch is easily refluffed for any setting.
Pretty much all of the Adventures could be placed anywhere.
Pretty much all of the fluff could be remixed or used as a basis of comparison ("My world doesn't have THAT, it has THIS instead!")
So... Pretty much all of it? YMMV.
So what makes it a FR product?
I am, of course, being flip, but if the whole thing is useful outide of FR, it is hard to imagine it being a true FR product.
I assume that it must have some pretty good FR specific fluff. I was just pushing back against the idea that "everything" in it was useful outside the Realms. If I have to rewrite a bunch of history and setting specific stuff, that isn't useful. And to be clear, I don't expect it to be. But that was the assertion that was made.Using it as is = FR?
It makes no sense to create a bunch of content that is useless outside of the Forgotten Realms. The context of the content being presented in the FR books (whether the contents' creators, organizations, or realms of origin) is just a boon that provides examples of how you might want to present it in your own home campaign setting.So what makes it a FR product?
I am, of course, being flip, but if the whole thing is useful outide of FR, it is hard to imagine it being a true FR product.