D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

Travelling is definitely not like teleportation circle that can only take you to specified locations. It's way more like 7th-level teleport. And then the dream walkers have something akin to 9th-level astral projection. Now, channeling doesn't do everything D&D does, but of what it can do, channelers--or at least those that are the beneficiary of the lost techniques from past ages--do 7-9th level effects that would fit in various schools in D&D.
Traveling has a deal of limits on it.

The Dreamwalkers can enter the World of Dreams at low level, including those without any Channeling whatsoever. That's an entirely different system.

Point is, Wheel of Time is not and example of Tier 3 or 4 D&D shenanigans. I am not sure what even is in fiction, D&D gets weird gonzo.
 

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Making a high level adventure essentially reduces your potential customers.
That may be true, but so does making a Spelljammer or Planescape book, and WotC did that. Even more niche is Dark Sun, which seems inevitable.

"not everyone likes it" in relation to high level material falls apart a bit in light of niche settings and adventures.
 

That may be true, but so does making a Spelljammer or Planescape book, and WotC did that. Even more niche is Dark Sun, which seems inevitable.

"not everyone likes it" in relation to high level material falls apart a bit in light of niche settings and adventures.

Maybe. Theres built up demand there and it seems WotC botched those releases as well.

Darksun has a reputation online though in other places, discord, and YouTube.

Kinda D&Ds forbidden setting and you cant have it. Indirectly makes it more popular.
 

That may be true, but so does making a Spelljammer or Planescape book, and WotC did that. Even more niche is Dark Sun, which seems inevitable.
pretty sure Spelljammer is more niche than Dark Sun. Also, Vecna was the high level campaign, so we got that already too
 

Maybe. Theres built up demand there and it seems WotC botched those releases as well.

Darksun has a reputation online though in other places, discord, and YouTube.

Kinda D&Ds forbidden setting and you cant have it. Indirectly makes it more popular.
My personal opinion is that the Art is the most compelling part of DS and if Brom isn't back, what's the point?
 

My personal opinion is that the Art is the most compelling part of DS and if Brom isn't back, what's the point?

Almost agree. Some of the 4Eart was good but yeah Brom or whoever did sone iconic covers lije Valley of Dust and Fire.

I've seen really good fan art over the years. Broms hard to top though for the feels/vibes.
 

I will grant that Disintergrate (which h os all Balefire is, with a few ribbon riders) is in fact a 6th Level Spell, so comes online at Level 11. Still goes to the point of what is high level in popular fantasy fiction versus D&D.

The other instances thst yoy mention are not normal by-the-rules occurrences and require magic items or literally self-imolating.
Dragonmount was created by Lews Therin simply using all of his personal power. The breaking was just men using their power to drain oceans, move rivers, create mountains and more. The Angreal and Sa'angreal were needed to go beyond 9th level magic, but were not necessary for anything else, even if they made the lower level spells easier.
 

Making a high level adventure essentially reduces your potential customers.

1-20 might be a better idea but theres very few of them. Old 3E/Pathfinder stuff and a few 5E.

Theres a reason they're rare is the main point.
I never suggested a stand alone high level adventure, so I cut no one out.
 

I never suggested a stand alone high level adventure, so I cut no one out.

It cuts the potential sales was what I actually said.

A 1-20 adventure woukd probably sell better than 13-20 but not as well as a 1-7.

And its a lot more work to create. Its a book around the size of a phb. I bought one recently.
 

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