FitzTheRuke
Legend
I think the best way to do it might be to have all the usual NPCs (and maybe a few others) be recruitable, but generally be left to guard the camp - the only way to ensure that the camp is a Safe Haven (usable for Long Rests - a concept that has been growing on me for some time) is to make sure that it's actually safe. Hidden, and staffed. It's a feature of BG3 so why not keep it a feature?Would you have the PCs set up a camp? I quite like the idea of a semi mobile group joining them. A bit like a wandering bastion. Could be a good way of recreating that with the Companion NPC idea. There effectively henchmen.
But limit the number that might actually accompany the party on any given adventure-segment to ONE (usually whoever the storyline involves). Of course, it would ultimately be dependent on how many players the table has, and (unlike BG3) I think that I'd limit it to a maximum total of Six in the party, including the NPC.
But the camp might get particularly crowded!
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