Synthil
Adventurer
What ramifications is Exandria unwilling to deal with that Eberron does?Exandria attempts that, but it being unwilling to deal with the actual ramifications of war
What ramifications is Exandria unwilling to deal with that Eberron does?Exandria attempts that, but it being unwilling to deal with the actual ramifications of war
Exandria attempts that, but it being unwilling to deal with the actual ramifications of war means you end up with either obvious morals like "Making refugees bad, helping refugees good" or have to add in stuff I don't think most players would want ...
You keep saying that, but you haven't actually responded to any of them beyond yelling "LIAR!" and wildly claiming I must have some secret evil personal motive to do so.All of your criticisms are either false, exagerated, or also true of your precious Faerun.
No? Not sure how you got that from my comment.Well, hold on a second there.
You sound like you are criticizing Exandria for not having things that you admit the players don't want anyway.
What's up with that?
You keep saying that, but you haven't actually responded to any of them beyond yelling "LIAR!" and wildly claiming I must have some secret evil personal motive to do so.
The fact that the immediate response to criticism of Exandria is to claim critics are acting in bad faith based on absolutely nothing is another reason people should avoid it.
And bashing other settings doesn't make Exandria look better, it just makes the Exandria fandom look worse.
No? Not sure how you got that from my comment.
I'm saying Exandria's delving into topics it doesn't seem interested in dealing with and uses "That's for DMs to decide" as a cop-out and war is one of them.
To contrast in Eberron the DMs are given the motives of the various factions involved in previous wars and likely reasons for new ones that will break out. And if war doesn't break out there are still numerous ways the possible causes of war can still affect PC adventures.
As far as I can tell Eberron fans (myself included) like that. And since Exandria insists on having/insists it has a similar "Setting on the brink" situation but doesn't do that I'm criticizing it for that reason.
The Wildemount book is about two nations at war. There’s an actual section in there titled “How to Run a War Campaign”. It’s the default assumption.I'm saying Exandria's delving into topics it doesn't seem interested in dealing with and uses "That's for DMs to decide" as a cop-out and war is one of them.
And yet it has less information than Eberron where wars have yet to begin.The Wildemount book is about two nations at war. There’s an actual section in there titled “How to Run a War Campaign”. It’s the default assumption.
Less information in what respect? The full origin of the war is there, the motivations of the key players, the political intrigues, multiple hooks to engage the PCs from court machinations to down in the trenches and the impact on common folks…what precisely is missing that you feel needs to be there?And yet it has less information than Eberron where wars have yet to begin.
...i mean considering what character he played in dispatch...The problem with your criticisms isn't that they are falsifiable, it's that they make no sense. It sounds more like Matt Mercer ran over your dog.
Predictable, the DM plays all the villains....i mean considering what character he played in dispatch...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.