What Non-D&D Would You Use For A Dungeon Focused Campaign

That looks interesting. I am not a huge fan of the tarot card bit, but I would love to find a dungeon game that was more about the crawl than the combat.

You can play as the GM with a d20 and give the players a standard playing card deck. The "cards as randomizers" does allow for some fun stuff with Tests and the like.

HMTW and TB2 kinda come at a similar idea from different angles. Heavy on procedure and phases, but HMTW is a pretty lighthearted game in relative comparison about the bonds between a group of losers venturing into the depths and is great for large to mega dungeons; while my understanding of TB2 is that it keeps the heavy emphasis on personal beliefs and goals that BW has, moved into the milieu of harsh dungeon crawling on a smaller scale.
 

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What is your 100 words or less summary of Questworlds?
• Freeform traits in a 1-20 scale, with levels of mastery do 21-40, 41-60, etc. anything you can solve problems with can be a trait, and voice versa.
• opposed d20 v d20 rolls, with degrees of success (fumble, fail, succeed, crit), conflict resolution.
• Like Pendragon (it’s a Stafford-influenced design), strong emphasis on cultural traits in action.
• No combat-specific mechanics. A common set of principles and abstractions apply to all sorts of situations. Traits shape the kind of interactions likely to face particular characters.
• Very clear writing and literally the most examples I’ve ever seen in an RPG book, covering every point of mechanics.
 

• Freeform traits in a 1-20 scale, with levels of mastery do 21-40, 41-60, etc. anything you can solve problems with can be a trait, and voice versa.
• opposed d20 v d20 rolls, with degrees of success (fumble, fail, succeed, crit), conflict resolution.
• Like Pendragon (it’s a Stafford-influenced design), strong emphasis on cultural traits in action.
• No combat-specific mechanics. A common set of principles and abstractions apply to all sorts of situations. Traits shape the kind of interactions likely to face particular characters.
• Very clear writing and literally the most examples I’ve ever seen in an RPG book, covering every point of mechanics.
Used to be HeroQuest before Hasbro bought that trademark back, right?
 


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