just finished running the adventure tonight and...uh...the party never left the house. they solved the case, and i got to run the big fight, and they killed rindle for good...but i rolled ildress as the killer. so they seanced magnus' ghost, learned ailette was involved, managed to get it out of her that her mother was poisoning her and sylvia disappeared shortly after, then they PUT ILDRESS IN CUSTODY AND BROUGHT HER TO THE ATTIC AND INTERROGATED SYLVIA SUCCESSFULLY. so. i had to have ildress sneak out while they were fending off the skeletons in the cellar (they were trying to find sylvia's body) and take kasper hostage early to get the final fight to happen at all.
none of this is a complaint, by the way. we had a great time, and we managed to fit it all into a 4 and a half hour session where if they'd had to have left i think it would've stretched out to at least 2 sessions. but...wow. they were really on the ball. and i probably could have run it better. but hey, the players really liked the npcs they got to talk too. i think their favourite was walter (who survived basically solely because ildress was in the party's custody for like half the session and so she couldn't sicc rindle on him) - they really liked his courage and his belief in the villagers, and one of them wanted me to put the adventure into the world of zeitgeist (they know i plan to run gears of revolution at some point) just for the chance to meet him again.
we also thought the classes were really flavourful and they had a lot of fun playing them. mira (the spiritualist) and her player were super clutch. so...yeah. we kind of made a mess of the adventure, but we had a lot of fun anyway. thanks for writing it! definitely gonna use the classes to help make npcs in the future, hahahaha...