I think every edition taught a lesson on saving throws based on its failures in the matter.
1e: Saving throw Categories should be logical
2e: Saving throws should be easily calculated on the fly
3e: Characters shouldn't be bad at most saves
4e: The effects of failed "saves" should be significantly different from each other
5e: Saves should be "targeted" "equally"
Based on the issues of the past, future D&D should:
1e: Saving throw Categories should be logical
2e: Saving throws should be easily calculated on the fly
3e: Characters shouldn't be bad at most saves
4e: The effects of failed "saves" should be significantly different from each other
5e: Saves should be "targeted" "equally"
Based on the issues of the past, future D&D should:
- Remain with 6 saves. 3 saves is too few as it makes you automatically bad at 33.33% of saves if you are bad at one. And it makes targeting a bad save more difficult because now you have to carry six control spells in order to have the full range of targeting saves.
- Saves should be targeted "equally" in frequency and power. AKA no Good saves and bad saves
- Meaning more Str, Int, and Cha saves in regular play
- The calculation of saving throw bonus should be an easy formula so that if the bonus is changed within play it is easy to recalculate.
- Monsters should get abilities that alter and increase their saving throw bonuses more often like evasion or saving through expertise.
- The targeting of saving
clothesthrows should follow a sort of internal logic in which DMs can easily determine which saving throw to call for in a logical way that players can predict.- For example you would make poison and necrotic damage spell to be Constitution saves so that if a situation where the players are being affected by a cold effect within the dungeon the players would predict via the cold that is very high likely that if something happens and they have to make a saving throw it is going to be constitution based and does the players with the highest Constitution should be the ones who do the dangerous tasks.
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