Swanosaurus
Adventurer
I really like a lot of the ideas behind recent streamlined old-school games like Into the Odd, Mausritter, Shadowdark, Liminal Horror ... but one thing that really doesn't work to me how they tend to put your inventory front and center, often linking it directly to health/wounds. I just never found it fun to deal with equipment in RPGs; as a GM, my approach has been "if it makes sense, you have it on you." I theoretically understand the fun in it, but whenever I'm playing, the whole thing just totally disappears from my mind - for me, it's a chore part of RPGs that I always strive to minimize. However, these systems treat equipment as one of the most basic building blocks of an RPG session, which, for me, is a really big disconnect. Does anyone know problem? I'm just interested if I'm the only one out here who totally gets 80% of these games and is totally stumped by that 20% equipment focus.