overgeeked
Open-World Sandbox
Yeah. That's what set me off initially. I'm generally more familiar with OSR-style easy-to-run modules and in a fit of nostalgia started looking over some of my Call of Cthulhu and Trail of Cthulhu modules. They are the epitome of walls of text you have to dig and dig and dig through to get anything useful.So many Call of Cthulhu modules suffer from this.
When many of them could just as easily be presented as:
[X] dabbled in something they should not have and unleashed [Y] into the world. You have to follow the clues to piece together what happened and prevent [Y] from destroying [Z].
Now here's a list of far too many NPCs, a few locations with bad maps, and the most convoluted and largely irrelevant backstory we could come up with.
Good luck.