D&D 5E (2024) WotC Should Make 5.5E Specific Setting


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I'd be surprised if the aim of Eberron was to design a setting to showcase the rules of 3.5.
To be fair, that was the stated design goal of Eberron.

https://www.dicebreaker.com/games/dungeons-and-dragons-5e/feature/making-of-eberron-dnd-contest said:
Slavicsek knew that they needed “something built from the ground up to make use of the third-edition rules''.
 

You might want to reread your AD&D DMG before making that claim.
Sure. It's right here.

1e DMG page 11

"Therefore, when any ability score reaches 16, then it should be ruled a wish will have the effect of increasing the ability by only 1/10th of a point. Thus, by means of wishes (or wishes and/or alter reality spells) a charisma score of 16 can only be raised to 17 by use of 10 such wishes, the score going from 16 to 16.1 with the first wish, 16.2 with the second, and so on. This is not to say that magical books or devices can not raise scores of 16 or better a full point. The prohibition is only on wishes."

One wish to go from 15 to 16, and once you are at 16 it goes up .1 per wish.
 


that might be true for adventurers...but how much would crafting npcs care about that? even if the answer is "a lot"--well. we'll come back to that.
It's even harsher on crafters than adventurers. At least the adventurers are earning a decent amount of XP.
once every 2d4 days, you mean. recovering constitution is quite the advantage i'd wager...
but even if it were once a day, that's not taking the actual crafting time of the item itself into account. your...what, dozen archmages from supplements? would barely be able to run a large workshop by themselves.
There are more than a dozen. Even Dragonlance, one of the least supported, had 5 magic users of 17+ in level, and 3 are 18+.
as amusing an answer as this is, even npcs that don't make magic items struggle to get past level 10, so it doesn't work.
In mass production, it would be a struggle to get to 2nd level. 100 low-mid cost rings would reduce a 15th level wizard to 3rd level. If the wizards were 10th level, those 100 rings would reduce the wizard to -55,000 xp. So he'd be -11th level. Of course he can't go past 0, so he couldn't even make 100 rings, and 100 of anything hasn't even reached mass production levels.

If 3e Eberron wizards were mass producing magic items, they'd all be level 1 long before true mass production even began.
again - artificers do the bulk of magic item crafting in eberron. they have an xp pool for crafting they can refill from dissolving magic items they don't need. they probably also get xp for inventing stuff, if the dm needs to justify continued production.
The craft reserve for artificers doesn't even begin to cover the XP costs for mass production. A 10th level artificer had a 400xp reserve and they don't replenish. That wouldn't cover even a single one of those hundred rings. At 9th level he had 300. At 4th level it was 80.
i was using call of cthulhu as hyperbole to demonstrate how you sounded.
It failed. Every edition of D&D is sufficient to cover Eberron as far as crafting items goes.
if it's clear the setting was designed with a specific edition's mechanics in mind it doesn't matter if you can adapt it to work with others. a house is a house is a house.
Bingo! A house(1e) is a house(2e) is a house(3e) is a house(4e) is a house(5e). Eberron is in no way tied to 3e mechanics. It just isn't.
 


Well, other than the fact that the designers were basing the design of the setting to showcase 3.5 edition, but, sure? I guess their own words means they entirely failed at their own design goals. 🤷
You're missing the point. It doesn't matter that they designed the setting to showcase 3e, because 1e, 2e, 4e and 5e work just as well. They may have designed it during 3e and with 3e in mind, but it's not in any way TIED to 3e. I can run it with literally any other edition and it's still Eberron looking, feeling and smelling like Eberron. Since I can do that, then 3e isn't required. No ties.
 

You're missing the point. It doesn't matter that they designed the setting to showcase 3e, because 1e, 2e, 4e and 5e work just as well. They may have designed it during 3e and with 3e in mind, but it's not in any way TIED to 3e. I can run it with literally any other edition and it's still Eberron looking, feeling and smelling like Eberron. Since I can do that, then 3e isn't required. No ties.
You are, of course, absolutely right, @Maxperson.

Now, can we get back to the actual interesting topic of what a 2024 D&D setting should look like?
 

A 2024 D&D setting would make tieflings and dragonborn just as common as elves or dwarves.
Why? It seems perfectly reasonable to me for some species to be rarer than others. If I count the different species of birds I see in the garden, some species are common and some are very rare.

As for tieflings, they aren’t reallly a species at all, they are just random sports from families who have consorted with fiends at some point in the past. They are almost always going to be isolated from others of their kind. Even their siblings might be a different “species”.
 

Why? It seems perfectly reasonable to me for some species to be rarer than others. If I count the different species of birds I see in the garden, some species are common and some are very rare.

As for tieflings, they aren’t reallly a species at all, they are just random sports from families who have consorted with fiends at some point in the past. They are almost always going to be isolated from others of their kind. Even their siblings might be a different “species”.
well, they are core player options, so if you were gonna make a 2024 setting it'd definitely make sense to make sure they were well integrated into it (as opposed to kind of just being an addon). that doesn't necessarily need to be making them super common though
 

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