overgeeked
Open-World Sandbox
Very cool.
It seems to be explicitly only about the code:Does this affect the content within Zork? Could I make a Zork-based tabletop RPG? Or is it strictly about the underlying code?
This release focuses purely on the code itself. It does not include commercial packaging or marketing materials, and it does not grant rights to any trademarks or brands, which remain with their respective owners. All assets outside the scope of these titles’ source code are intentionally excluded to preserve historical accuracy.
The lore eventually gets pretty deep over time, as the Zork series is long and multiple other Infocom games were set in the same setting. It always has the kind of woolly old school D&D campaign setting feel, as some of it is just silly, while other parts feel extremely serious (while still resting on fundamentally silly ideas).The GUE had relatively little lore or backstory to work with in the original trilogy of games, but that leaves the GM free to develop the history as they see fit.