D&D 5E (2024) WotC Should Make 5.5E Specific Setting

Yeah, AD&D Greyhawk treated Gnomes and Halflings pretty much exactly the same as the new FR books treat Goliaths and Dragonborn: even more marginally, if anything.

Considering what we now know about EGG’s willingness to use the rules and setting to enforce his personal ideas about fantasy archetypes, and his preference for pulp sword and sorcery, it is not surprising that Greyhawk did not have much room for Gnomes and Halflings. I seem to remember some mention of Gnomes from the Kron Hills joining other races and realms in battle against the Temple of Elemental Evil, but I do not remember much at all about Halfling forces or settlements.

Gnomes have always suffered somewhat from having little lore and few literary exemplars. Fun fact: gnomes were invented in 1566 by the German alchemist and “Renaissance Man” Paracelsus, who needed an earth being for his book on elemental spirits of the four classical elements: undines (water), sylphs (air), gnomes (earth) and salamanders (fire). He based these “gnomes” (scholars cannot even agree on the etymology of the name!) on German miners’ tales about trickster gremlins who haunted mine shafts with spooky tapping noises. Kobolds are based on the very same legends, which is ironic since the infamous 1E table of fantasy racial animosities had Gnomes and Kobolds as bitter enemies. Perhaps they are competing for the same limited subterranean living space and resources?

I like to think of Gnomes living underground and farming mushrooms for food, raw materials, or for magical mystical purposes (heh... 🍄🧙). The 1E MM gave them pets and guard beasts like giant weasels or giant badgers. I also like the Pathfinder concept of Gnomes as refugees from the fey realm, with wild hair and eye colors, who have a natural zest for life because they need to seek out new experiences or else slowly succumb to a horrible grey supernatural “Bleaching”.

I am actually somewhat surprised that Gygax had so many non-human options in his own personalized “advanced” version of D&D anyway. Dwarves, Elves, and Halflings were probably already so popular with players that he felt he had to include them, but I doubt there was all that much clamor for Half-Elves or Half-Orcs (evil mongrel “goblin-men” or whatever were not exactly central to Tolkien’s mythos, or even a particularly good idea...).

Gnomes were probably lucky to make the cut at all, but I am glad that they did. One of my favorite 1E characters was a Gnome Illusionist-Thief. I will keep playing them as long as I can.
 

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Gnomes have always suffered somewhat from having little lore and few literary exemplars. Fun fact: gnomes were invented in 1566 by the German alchemist and “Renaissance Man” Paracelsus, who needed an earth being for his book on elemental spirits of the four classical elements: undines (water), sylphs (air), gnomes (earth) and salamanders (fire).

Great moments in gnome history:

1566: Invented by Paracelsus
1976: The Gnomes book by Huygen and Poortvliet
2008: "Rawr! I'm a monster!"
 

Gnomes weren't so popular because they were too typecasted into to be or rogues or illusionists, and the design of their racial traits were too more focused into this. There were intentions to fix this in the last editions.

Maybe they need more right archetype for them, for example the monster summoner or the dinosaur rider.
 

Considering what we now know about EGG’s willingness to use the rules and setting to enforce his personal ideas about fantasy archetypes, and his preference for pulp sword and sorcery, it is not surprising that Greyhawk did not have much room for Gnomes and Halflings. I seem to remember some mention of Gnomes from the Kron Hills joining other races and realms in battle against the Temple of Elemental Evil, but I do not remember much at all about Halfling forces or settlements.
Essentially there are no Halfling or Gnome polities in Greyhawk: you have to look at the birthplace charts or wandering encounter tables to glran that basically Hnomes and Halflings, like Hill and Mountain Dwarves, live out in the boonies of the hills and mountain here's beyond the defined natjons. So, yeah, the Kron Hills are crawling wifh Gnomes based on the encounter tables and the geography section.
 
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Sometimes I ponder making a poll of the different types of setting styles, genre, flavor and which ones would people be interested in as a 5.5e setting.

  • Flavor
    • Heroic Fantasy
    • Sword and Sorcery
    • Epic Fantasy
    • Mythic Fantastic
    • Dark Fantasy
    • Intrigue
    • Mystery
    • Swashbuckling
    • War
    • Wuxia/Anime
  • Cultures
    • Monoculture Species lol no
    • Dual Culture Species (every species has 2 main cultures)
    • Tri Culture Species (every species has 2 main cultures and 1 dark/evil culture)
    • Divine Culture (every culture is based on the tenets of a dirty and the species follow the culture of who they worship)
    • Narrative Cultures (cultures are independent of species or deity. Species get in where they fit in)
  • Planes
    • Wheel
    • Tree
    • Axis
    • Omniverse
    • Orrery
    • Road/Barge
    • Mountain
    • Single plane
    • Otherworld
 

Gnomes weren't so popular because they were too typecasted into to be or rogues or illusionists, and the design of their racial traits were too more focused into this. There were intentions to fix this in the last editions.

Maybe they need more right archetype for them, for example the monster summoner or the dinosaur rider.
That's why my gnomes when I DM have magical mecha hidden in their forests and mountains.
Combine illusions and tinkering
Stealth Voltrons and invisible Gundams.

Play the ex-pilot of the Green Weasel mecha. Or the researcher in search of the flight logs of Badger Mecha 002.
 


Gnomes weren't so popular because they were too typecasted into to be or rogues or illusionists, and the design of their racial traits were too more focused into this. There were intentions to fix this in the last editions.

Maybe they need more right archetype for them, for example the monster summoner or the dinosaur rider.
i've mentioned this before but i think it would be worthwhile to them if gnomes were shifted into a more nature spirit-esc 'proto-druid' archetype(like how tieflings are the 'proto-warlock'),
 

Flavor
  • Sword and Sorcery

Cultures
  • Monoculture Species

Planes
  • Wheel

Proud Of You Yes GIF
 


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