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It’s almost like a not insignificant population want to be non-conformist no matter what.
Within nerd culture?!
It’s almost like a not insignificant population want to be non-conformist no matter what.
Yeah. And... like, those totally are tropes, but they're not the only tropes. They weren't even the only tropes when they were the ones Tolkien used for reasons in his work. They're not at all present in Narnia-- which would make a dooope D&D setting with the serial numbers filed off, like Dragonlance X Iron Claw-- and I'd dare someone to do a D&D adventure with the subtext of Rogues in the House.I agree with the cure, but not the diagnosis. If anything, the "weird" doesn't come out of political correctness, but by a adherence to traditionalism. They want the Tolkien-inspired mentality of humans asecendant, demi-humans (elves, dwarves, gnomes and halflings) in decline or a minority player in the world, and everything else to be a monster used for villains (orcs, drow, goblins, gnolls, kobolds, etc). The problem isn't a "just like earth" issue, but a "just like Middle Earth" one.
I have had settings that are very far from that traditional perspective and players STILL want to buck the trend. It’s almost like a not insignificant population want to be non-conformist no matter what.
Within nerd culture?!
This is definitely true online but in my experience the exact opposite is true for in-person groups.My understanding is that there's a shortage of games. Period. The number of folks who are willing to run games is small compared to the number of folks who want to play games.
Like I said, this is certainly my experience. If the DM says, "Let's do X", without fail, players will want to be the "exception to X". And the worst part is, it's inconsistent. I gave up on trying to really deep dive into setting. It just wasn't worth the squeeze. So, I ran a Spelljammer campaign and said up front it was going to be a "planet of the week" style, episodic campaign.I don’t think this is true, I think I and others have made it pretty clear it’s about dissonance with the setting presented not about races different from the traditional norm.
I have had settings that are very far from that traditional perspective and players STILL want to buck the trend. It’s almost like a not insignificant population want to be non-conformist no matter what.
That is exactly it. I encounter that type of stuff all the time as well. I can’t decide if I’m crazy or the people doing it are!So, one of my players decided to question, extensively, EVERY SINGLE DETAIL. He wanted to know everything about everything and incessantly asked for me information. When I finally challenged him on the point - because in the previous campaign he could not have given the slightest about this sort of setting detail - he said he would only be able to enjoy a campaign that felt "real".
There is no massive time commitment for a player beyond turning up for 3 hours once per fortnight. Maybe if you go round suggesting that there is, it is putting potential players off.but don't remotely understand the time commitment required for a successful group
Hell no! I've not come across anyone who wants to be a DM! They do it because if they don't no one else will, largely because no one else has the time.then most of the people who are dedicated to playing DnD routinely want to be DMs
There are so many DMs in my area looking for players but unable to find any stable groups of people who want to play. I just want players to show up over half the time, give a warning ahead of time when they'll miss a session, and have fun when they do show up. Almost everyone I ever meet who wants to dedicate that much time to DnD also wants to run the show, so it's really hard to actually get a chance to DMThere is no massive time commitment for a player beyond turning up for 3 hours once per fortnight. Maybe if you go round suggesting that there is, it is putting potential players off.