But you can see the tons and tons of political correctness: In a modern RPG everyone must be 100% equal. And everything must bend and change to the Hollywood View point.
First, please note that dismissing, or labeling things as bad, because of "political correctness" is against the site's inclusivity policy. So, please watch it.
More conversationally, claims like, "In a modern RPG everyone must be 100% equal," seems pretty vague, and very poorly supported.
It would help if you defined what you meant by "modern" for these purposes - the past 5, 10, 25 years?
It would also help to see what data you have supporting this contention - like, perhaps, a documented survey of games and their mechanics and settings, and their internal positions on racism, sexism, and the like? And how you are differentiating, "political correctness" from the basic game design concept of letting players play what they want.
We often see folks complain about, say, how in D&D orcs are no longer depicted as slavering evil, and how D&D game art has less cheesecake, and includes the occasional disabled person, and then an assertion like you make above. But, there's no systematic support for the idea for us to take seriously.
Just like at a lot of the "historical" shows on the streaming services, for example.
Again, vague. If you aren't going to name names, and give well-considered critique, this is not really a support.
If you mean that presentations of history are noting how history was a moral and ethical mixed bag... well, I think that's probably because history
actually was a moral and ethical mixed bag. History is a poster child for "don't ever meet your heroes", because your heroes will turn out to be mere humans, and have flaws.
Modern RPGs are the same, just look at say WotC's "dos and don't " list for writers.
Did someone present this alleged list upthread? Where is a version of it with documentation of its provenance? Have you, personally, read the list? Because "everyone knows" that it exists isn't actually support for the contention.